Final batch of .name changes

This commit is contained in:
Lucas Nicodemus 2017-04-19 17:41:15 -06:00
parent 2dee3edb3d
commit b8dbdb9ff4
No known key found for this signature in database
GPG key ID: CEE668CCE1BF2C7C
4 changed files with 23 additions and 23 deletions

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@ -348,11 +348,11 @@ namespace TShockAPI
for (int i = -48; i < Main.maxItemTypes; i++)
{
item.netDefaults(i);
if (String.IsNullOrWhiteSpace(item.name))
if (String.IsNullOrWhiteSpace(item.Name))
continue;
if (item.name.ToLower() == nameLower)
if (item.Name.ToLower() == nameLower)
return new List<Item> { item };
if (item.name.ToLower().StartsWith(nameLower))
if (item.Name.ToLower().StartsWith(nameLower))
found.Add(item.Clone());
}
return found;
@ -420,9 +420,9 @@ namespace TShockAPI
for (int i = -17; i < Main.maxNPCTypes; i++)
{
npc.netDefaults(i);
if (npc.name.ToLower() == nameLower || npc.displayName.ToLower() == nameLower)
if (npc.FullName.ToLower() == nameLower || npc.TypeName.ToLower() == nameLower)
return new List<NPC> { npc };
if (npc.name.ToLower().StartsWith(nameLower) || npc.displayName.ToLower().StartsWith(nameLower))
if (npc.FullName.ToLower().StartsWith(nameLower) || npc.TypeName.ToLower().StartsWith(nameLower))
found.Add((NPC)npc.Clone());
}
return found;
@ -1248,10 +1248,10 @@ namespace TShockAPI
{
Item item = new Item();
item.netDefaults(i);
if (!String.IsNullOrEmpty(item.name))
if (!String.IsNullOrEmpty(item.Name))
{
object[] element = new object[] { i,
newLine.Replace(item.name, @" "),
newLine.Replace(item.Name, @" "),
newLine.Replace(item.toolTip, @" "),
newLine.Replace(item.toolTip2, @" ")
};
@ -1288,9 +1288,9 @@ namespace TShockAPI
{
NPC npc = new NPC();
npc.netDefaults(i);
if (!String.IsNullOrEmpty(npc.name))
if (!String.IsNullOrEmpty(npc.FullName))
{
object[] element = new object[] { i, npc.name, npc.displayName };
object[] element = new object[] { i, npc.FullName, npc.displayName };
elements.Add(element);
}
}
@ -1324,9 +1324,9 @@ namespace TShockAPI
{
Projectile projectile = new Projectile();
projectile.SetDefaults(i);
if (!String.IsNullOrEmpty(projectile.name))
if (!String.IsNullOrEmpty(projectile.Name))
{
object[] element = new object[] { i, projectile.name };
object[] element = new object[] { i, projectile.Name };
elements.Add(element);
}
}