Fixed warps (and by that I mean nothing was broken anyway).
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3 changed files with 4 additions and 4 deletions
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@ -1053,7 +1053,7 @@ namespace TShockAPI
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{
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if (sb.Length != 0)
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sb.Append(", ");
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sb.Append("/").Append(Warps[j].WarpName);
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sb.Append(Warps[j].WarpName);
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if (j == Warps.Count - 1)
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{
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args.Player.SendMessage(sb.ToString(), Color.Yellow);
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