diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 849bc722..ed4c031a 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -1603,7 +1603,7 @@ namespace TShockAPI // Why 0.2? // @bartico6: Because heal other player only happens when you are using the spectre armor with the hood, // and the healing you can do with that is 20% of your damage. - if (amount >= TShock.Config.Settings.MaxDamage * 0.2 && !args.Player.HasPermission(Permissions.ignoredamagecap) + if (amount >= TShock.Config.Settings.MaxDamage * 0.2 && !args.Player.HasPermission(Permissions.ignoredamagecap)) { TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer 0.2 check from {0}", args.Player.Name); args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);