add some anti-cheat code
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parent
fc38521dbd
commit
b9dedd77dc
3 changed files with 92 additions and 2 deletions
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@ -480,10 +480,68 @@ namespace TShockAPI
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if (args.Player.IsBeingDisabled())
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{
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args.Player.SendData(PacketTypes.NpcAddBuff, "", id);
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args.Handled = true;
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return;
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}
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if (!args.Player.HasPermission(Permissions.ignorenpcaddbuffdetection))
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{
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bool cheat = false;
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if(TShock.NPCAddBuffTimeMax.ContainsKey(type))
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{
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if(time > TShock.NPCAddBuffTimeMax[type])
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{
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cheat = true;
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}
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if(npc.townNPC && npc.netID != NPCID.Guide && npc.netID != NPCID.Clothier)
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{
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if(type != BuffID.Lovestruck && type != BuffID.Stinky && type != BuffID.DryadsWard &&
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type != BuffID.Wet && type != BuffID.Slimed)
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{
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cheat = true;
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}
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}
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// Want to check voodoo doll but it may be wrong.
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//else if(npc.netID == NPCID.Guide)
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//{
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// bool hasDoll = false;
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// foreach (var item in args.Player.Accessories)
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// {
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// if (item.netID == ItemID.GuideVoodooDoll)
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// {
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// hasDoll = true;
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// break;
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// }
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// }
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// cheat = !hasDoll;
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//}
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//else if (npc.netID == NPCID.Clothier)
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//{
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// bool hasDoll = false;
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// foreach (var item in args.Player.Accessories)
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// {
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// if (item.netID == ItemID.ClothierVoodooDoll)
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// {
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// hasDoll = true;
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// break;
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// }
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// }
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// cheat = !hasDoll;
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//}
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}
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else
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{
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cheat = true;
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}
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if (cheat)
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{
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args.Player.Disable("Add buff to NPC abnormally.", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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}
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}
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}
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/// <summary>Handles Buff events.</summary>
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@ -2678,7 +2678,7 @@ namespace TShockAPI
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if (OnNPCAddBuff(args.Player, args.Data, id, type, time))
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return true;
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return true;
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return false;
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}
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private static bool HandlePlayerAddBuff(GetDataHandlerArgs args)
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@ -131,6 +131,9 @@ namespace TShockAPI
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/// </summary>
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public static Dictionary<string, SecureRest.TokenData> RESTStartupTokens = new Dictionary<string, SecureRest.TokenData>();
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/// <summary>The longest time of buffs players can add to NPCs.</summary>
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public static Dictionary<byte, short> NPCAddBuffTimeMax;
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/// <summary>The TShock anti-cheat/anti-exploit system.</summary>
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internal Bouncer Bouncer;
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@ -323,6 +326,7 @@ namespace TShockAPI
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RestApi = new SecureRest(Netplay.ServerIP, Config.RestApiPort);
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RestManager = new RestManager(RestApi);
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RestManager.RegisterRestfulCommands();
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NPCAddBuffTimeMax = InitNPCAddBuffTimeMax();
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Bouncer = new Bouncer();
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RegionSystem = new RegionHandler(Regions);
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@ -385,6 +389,34 @@ namespace TShockAPI
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}
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}
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private Dictionary<byte, short> InitNPCAddBuffTimeMax()
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{
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var dict = new Dictionary<byte, short>();
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dict.Add(BuffID.Poisoned, 3600);
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dict.Add(BuffID.OnFire, 1200);
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dict.Add(BuffID.CursedInferno, 420);
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dict.Add(BuffID.Frostburn, 900);
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dict.Add(BuffID.Ichor, 1200);
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dict.Add(BuffID.Venom, 1260);
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dict.Add(BuffID.Midas, 120);
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dict.Add(BuffID.Wet, 1500);
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dict.Add(BuffID.Slimed, 1500);
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dict.Add(BuffID.Lovestruck, 1800);
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dict.Add(BuffID.Stinky, 1800);
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dict.Add(BuffID.SoulDrain, 30);
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dict.Add(BuffID.ShadowFlame, 660);
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dict.Add(BuffID.DryadsWard, 120);
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dict.Add(BuffID.BoneJavelin, 900);
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dict.Add(BuffID.StardustMinionBleed, 900);
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dict.Add(BuffID.DryadsWardDebuff, 120);
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dict.Add(BuffID.Daybreak, 300);
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dict.Add(BuffID.BetsysCurse, 600);
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dict.Add(BuffID.Oiled, 540);
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return dict;
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}
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protected void CrashReporter_HeapshotRequesting(object sender, EventArgs e)
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{
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foreach (TSPlayer player in TShock.Players)
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