Add TileKill hook
This commit is contained in:
parent
c5bb82529c
commit
bada3f4c24
1 changed files with 29 additions and 7 deletions
|
|
@ -70,7 +70,7 @@ namespace TShockAPI
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Description("Called when a tile is placed or destroyed")]
|
[Description("Called when a tile is placed or destroyed")]
|
||||||
public static HandlerList<TileEditEventArgs> TileEdit;
|
public static HandlerList<TileEditEventArgs> TileEdit;
|
||||||
public static bool OnTileEdit(int x, int y, byte type, byte editType)
|
private static bool OnTileEdit(int x, int y, byte type, byte editType)
|
||||||
{
|
{
|
||||||
if (TileEdit == null)
|
if (TileEdit == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -95,7 +95,7 @@ namespace TShockAPI
|
||||||
/// TogglePvp - called when a player toggles pvp
|
/// TogglePvp - called when a player toggles pvp
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static HandlerList<TogglePvpEventArgs> TogglePvp;
|
public static HandlerList<TogglePvpEventArgs> TogglePvp;
|
||||||
public static bool OnPvpToggled(byte _id, bool _pvp)
|
private static bool OnPvpToggled(byte _id, bool _pvp)
|
||||||
{
|
{
|
||||||
if (TogglePvp == null)
|
if (TogglePvp == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -122,7 +122,7 @@ namespace TShockAPI
|
||||||
/// PlayerSlot - called at a PlayerSlot event
|
/// PlayerSlot - called at a PlayerSlot event
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static HandlerList<PlayerSlotEventArgs> PlayerSlot;
|
public static HandlerList<PlayerSlotEventArgs> PlayerSlot;
|
||||||
public static bool OnPlayerSlot(byte _plr, byte _slot, byte _stack, byte _prefix, short _type)
|
private static bool OnPlayerSlot(byte _plr, byte _slot, byte _stack, byte _prefix, short _type)
|
||||||
{
|
{
|
||||||
if (PlayerSlot == null)
|
if (PlayerSlot == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -151,7 +151,7 @@ namespace TShockAPI
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static HandlerList<PlayerHPEventArgs> PlayerHP;
|
public static HandlerList<PlayerHPEventArgs> PlayerHP;
|
||||||
|
|
||||||
public static bool OnPlayerHP(int _plr, short _cur, short _max)
|
private static bool OnPlayerHP(int _plr, short _cur, short _max)
|
||||||
{
|
{
|
||||||
if (PlayerHP == null)
|
if (PlayerHP == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -178,7 +178,7 @@ namespace TShockAPI
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static HandlerList<PlayerManaEventArgs> PlayerMana;
|
public static HandlerList<PlayerManaEventArgs> PlayerMana;
|
||||||
|
|
||||||
public static bool OnPlayerMana(int _plr, short _cur, short _max)
|
private static bool OnPlayerMana(int _plr, short _cur, short _max)
|
||||||
{
|
{
|
||||||
if (PlayerMana == null)
|
if (PlayerMana == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -207,7 +207,7 @@ namespace TShockAPI
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static HandlerList<PlayerInfoEventArgs> PlayerInfo;
|
public static HandlerList<PlayerInfoEventArgs> PlayerInfo;
|
||||||
|
|
||||||
public static bool OnPlayerInfo(byte _plrid, byte _hair, bool _male, byte _difficulty, string _name)
|
private static bool OnPlayerInfo(byte _plrid, byte _hair, bool _male, byte _difficulty, string _name)
|
||||||
{
|
{
|
||||||
if (PlayerInfo == null)
|
if (PlayerInfo == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -223,6 +223,27 @@ namespace TShockAPI
|
||||||
PlayerInfo.Invoke(null, args);
|
PlayerInfo.Invoke(null, args);
|
||||||
return args.Handled;
|
return args.Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class TileKillEventArgs : HandledEventArgs
|
||||||
|
{
|
||||||
|
public int TileX { get; set; }
|
||||||
|
public int TileY { get; set; }
|
||||||
|
}
|
||||||
|
public static HandlerList<TileKillEventArgs> TileKill;
|
||||||
|
|
||||||
|
private static bool OnTileKill(int tilex, int tiley)
|
||||||
|
{
|
||||||
|
if (TileKill == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var args = new TileKillEventArgs
|
||||||
|
{
|
||||||
|
TileX = tilex,
|
||||||
|
TileY = tiley,
|
||||||
|
};
|
||||||
|
TileKill.Invoke(null, args);
|
||||||
|
return args.Handled;
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
public static void InitGetDataHandler()
|
public static void InitGetDataHandler()
|
||||||
{
|
{
|
||||||
|
|
@ -1284,7 +1305,8 @@ namespace TShockAPI
|
||||||
{
|
{
|
||||||
var tileX = args.Data.ReadInt32();
|
var tileX = args.Data.ReadInt32();
|
||||||
var tileY = args.Data.ReadInt32();
|
var tileY = args.Data.ReadInt32();
|
||||||
|
if (OnTileKill(tileX, tileY))
|
||||||
|
return true;
|
||||||
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue