Merge branch 'general-devel' into projectilestruct-addition

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Chris 2020-06-01 19:12:38 +09:30 committed by GitHub
commit badba523e7
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11 changed files with 822 additions and 293 deletions

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@ -151,6 +151,7 @@ namespace TShockAPI
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.FishOutNPC, HandleFishOutNPC },
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker }
};
@ -1865,6 +1866,45 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a FishOutNPC event.
/// </summary>
public class FishOutNPCEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The X world position of the spawning NPC.
/// </summary>
public ushort TileX { get; set; }
/// <summary>
/// The Y world position of the spawning NPC.
/// </summary>
public ushort TileY { get; set; }
/// <summary>
/// The NPC type that is being spawned.
/// </summary>
public short NpcID { get; set; }
}
/// <summary>
/// Called when a player fishes out an NPC.
/// </summary>
public static HandlerList<FishOutNPCEventArgs> FishOutNPC = new HandlerList<FishOutNPCEventArgs>();
private static bool OnFishOutNPC(TSPlayer player, MemoryStream data, ushort tileX, ushort tileY, short npcID)
{
if (FishOutNPC == null)
return false;
var args = new FishOutNPCEventArgs
{
Player = player,
Data = data,
TileX = tileX,
TileY = tileY,
NpcID = npcID
};
FishOutNPC.Invoke(null, args);
return args.Handled;
}
public class FoodPlatterTryPlacingEventArgs : GetDataHandledEventArgs
{
/// <summary>
@ -2317,14 +2357,14 @@ namespace TShockAPI
{
var player = args.Player;
var size = args.Data.ReadInt16();
var changeType = TileChangeType.None;
bool hasChangeType = ((size & 0x7FFF) & 0x8000) != 0;
if (hasChangeType)
{
changeType = (TileChangeType)args.Data.ReadInt8();
}
var tileX = args.Data.ReadInt16();
var tileY = args.Data.ReadInt16();
var data = args.Data;
@ -3630,6 +3670,19 @@ namespace TShockAPI
return false;
}
private static bool HandleFishOutNPC(GetDataHandlerArgs args)
{
ushort tileX = args.Data.ReadUInt16();
ushort tileY = args.Data.ReadUInt16();
short npcType = args.Data.ReadInt16();
if (OnFishOutNPC(args.Player, args.Data, tileX, tileY, npcType))
return true;
return false;
}
private static bool HandleFoodPlatterTryPlacing(GetDataHandlerArgs args)
{
short tileX = args.Data.ReadInt16();
@ -3718,6 +3771,39 @@ namespace TShockAPI
TileID.Womannequin,
};
/// <summary>
/// List of Fishing rod item IDs.
/// </summary>
internal static readonly List<int> FishingRodItemIDs = new List<int>()
{
ItemID.WoodFishingPole,
ItemID.ReinforcedFishingPole,
ItemID.FiberglassFishingPole,
ItemID.FisherofSouls,
ItemID.GoldenFishingRod,
ItemID.MechanicsRod,
ItemID.SittingDucksFishingRod,
ItemID.Fleshcatcher,
ItemID.HotlineFishingHook,
ItemID.BloodFishingRod,
ItemID.ScarabFishingRod
};
/// <summary>
/// List of NPC IDs that can be fished out by the player.
/// </summary>
internal static readonly List<int> FishableNpcIDs = new List<int>()
{
NPCID.EyeballFlyingFish,
NPCID.ZombieMerman,
NPCID.GoblinShark,
NPCID.BloodEelHead,
NPCID.BloodEelBody,
NPCID.BloodEelTail,
NPCID.BloodNautilus,
NPCID.DukeFishron
};
/// <summary>
/// These projectiles create tiles on death.
/// </summary>
@ -3728,7 +3814,20 @@ namespace TShockAPI
{ ProjectileID.EbonsandBallGun, TileID.Ebonsand },
{ ProjectileID.PearlSandBallGun, TileID.Pearlsand },
{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
{ ProjectileID.MysticSnakeCoil, TileID.MysticSnakeRope }
{ ProjectileID.MysticSnakeCoil, TileID.MysticSnakeRope },
{ ProjectileID.RopeCoil, TileID.Rope },
{ ProjectileID.SilkRopeCoil, TileID.SilkRope },
{ ProjectileID.VineRopeCoil, TileID.VineRope },
{ ProjectileID.WebRopeCoil, TileID.WebRope }
};
internal static List<int> CoilTileIds = new List<int>()
{
TileID.MysticSnakeRope,
TileID.Rope,
TileID.SilkRope,
TileID.VineRope,
TileID.WebRope
};
internal static Dictionary<int, LiquidType> projectileCreatesLiquid = new Dictionary<int, LiquidType>