Annoying Server Side Inventory implemented. Needs extensive testing.

If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login
This commit is contained in:
Zidonuke 2011-12-20 16:21:22 -05:00
parent ed21c2e8a4
commit bc7fac9b73
6 changed files with 200 additions and 20 deletions

View file

@ -33,7 +33,7 @@ namespace TShockAPI.DB
database = db;
var table = new SqlTable("Inventory",
new SqlColumn("AccountName", MySqlDbType.VarChar, 32) { Primary = true },
new SqlColumn("Account", MySqlDbType.Int32) { Primary = true },
new SqlColumn("CharacterName", MySqlDbType.VarChar, 50),
new SqlColumn("MaxHealth", MySqlDbType.Int32),
new SqlColumn("MaxMana", MySqlDbType.Int32),
@ -43,13 +43,13 @@ namespace TShockAPI.DB
creator.EnsureExists(table);
}
public PlayerData GetPlayerData(TSPlayer player)
public PlayerData GetPlayerData(TSPlayer player, int acctid)
{
PlayerData playerData = new PlayerData(player);
try
{
using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE AccountName=@0 AND CharacterName=@1", player.UserAccountName, player.Name))
using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE Account=@0 AND CharacterName=@1", acctid, player.Name))
{
if (reader.Read())
{
@ -69,15 +69,16 @@ namespace TShockAPI.DB
return playerData;
}
public void InsertPlayerData(TSPlayer player)
public bool InsertPlayerData(TSPlayer player, int acctid)
{
PlayerData playerData = player.PlayerData;
if (!GetPlayerData(player).exists)
if (!GetPlayerData(player, acctid).exists)
{
try
{
database.Query("INSERT INTO Inventory (AccountName, CharacterName, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4);", playerData.accountName, playerData.characterName, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
database.Query("INSERT INTO Inventory (Account, CharacterName, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4);", acctid, player.Name, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
return true;
}
catch (Exception ex)
{
@ -88,13 +89,15 @@ namespace TShockAPI.DB
{
try
{
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @3 WHERE AccountName = @4 AND CharacterName = @5;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), playerData.accountName, playerData.characterName);
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @3 WHERE Account = @4 AND CharacterName = @5;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), player.Name, acctid);
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
}
return false;
}
}
}