Annoying Server Side Inventory implemented. Needs extensive testing.

If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login
This commit is contained in:
Zidonuke 2011-12-20 16:21:22 -05:00
parent ed21c2e8a4
commit bc7fac9b73
6 changed files with 200 additions and 20 deletions

View file

@ -138,6 +138,9 @@ namespace TShockAPI
[Description("Users can tp to anyone")]
public static readonly string tpall;
[Description("Users can tp to people without showing a notice")]
public static readonly string tphide;
[Description("User can convert hallow into corruption and vice-versa")]
public static readonly string converthardmode;