Annoying Server Side Inventory implemented. Needs extensive testing.
If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login
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6 changed files with 200 additions and 20 deletions
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@ -62,7 +62,7 @@ namespace TShockAPI
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public static UserManager Users;
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public static ItemManager Itembans;
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public static RemeberedPosManager RememberedPos;
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public static InventoryManager Inventory;
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public static InventoryManager InventoryDB;
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public static ConfigFile Config { get; set; }
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public static IDbConnection DB;
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public static bool OverridePort;
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@ -178,7 +178,7 @@ namespace TShockAPI
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Regions = new RegionManager(DB);
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Itembans = new ItemManager(DB);
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RememberedPos = new RemeberedPosManager(DB);
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Inventory = new InventoryManager(DB);
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InventoryDB = new InventoryManager(DB);
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RestApi = new SecureRest(Netplay.serverListenIP, 8080);
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RestApi.Verify += RestApi_Verify;
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RestApi.Port = Config.RestApiPort;
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@ -552,6 +552,12 @@ namespace TShockAPI
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TShock.Utils.Broadcast(tsplr.Name + " has left", Color.Yellow);
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Log.Info(string.Format("{0} left.", tsplr.Name));
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if (tsplr.IsLoggedIn)
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{
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tsplr.PlayerData.CopyInventory(tsplr);
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InventoryDB.InsertPlayerData(tsplr, tsplr.UserID);
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}
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if (Config.RememberLeavePos)
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{
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RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int)(tsplr.X / 16), (int)(tsplr.Y / 16));
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@ -723,6 +729,11 @@ namespace TShockAPI
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TShock.Utils.HandleCheater(player, "Health/Mana cheat detected. Please use a different character.");
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}
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if (TShock.Config.ServerSideInventory)
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{
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player.IgnoreActionsForInventory = true;
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player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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}
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NetMessage.syncPlayers();
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@ -1005,8 +1016,94 @@ namespace TShockAPI
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public static bool CheckInventory(TSPlayer player)
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{
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PlayerData playerData = player.PlayerData;
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bool check = true;
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return false;
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if (player.TPlayer.statLifeMax > playerData.maxHealth)
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{
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player.SendMessage("Error: Your max health exceeded (" + playerData.maxHealth + ") which is stored on server", Color.Cyan);
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check = false;
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}
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if (player.TPlayer.statManaMax > playerData.maxMana)
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{
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player.SendMessage("Error: Your max mana exceeded (" + playerData.maxMana + ") which is stored on server", Color.Cyan);
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check = false;
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}
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Item[] inventory = player.TPlayer.inventory;
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Item[] armor = player.TPlayer.armor;
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for (int i = 0; i < NetItem.maxNetInventory; i++)
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{
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if (i < 49)
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{
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Item item = new Item();
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Item serverItem = new Item();
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if (inventory[i].netID != 0)
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{
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if (playerData.inventory[i].netID != inventory[i].netID)
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{
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item.netDefaults(inventory[i].netID);
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item.Prefix(inventory[i].prefix);
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item.AffixName();
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player.SendMessage("Error: Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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else if (playerData.inventory[i].prefix != inventory[i].prefix)
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{
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item.netDefaults(inventory[i].netID);
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item.Prefix(inventory[i].prefix);
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item.AffixName();
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player.SendMessage("Error: Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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if (inventory[i].stack > playerData.inventory[i].stack)
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{
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item.netDefaults(inventory[i].netID);
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item.Prefix(inventory[i].prefix);
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item.AffixName();
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player.SendMessage("Error: Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
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check = false;
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}
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}
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}
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else
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{
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Item item = new Item();
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Item serverItem = new Item();
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if (armor[i].netID != 0)
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{
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if (playerData.inventory[i].netID != armor[i].netID)
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{
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item.netDefaults(armor[i].netID);
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item.Prefix(armor[i].prefix);
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item.AffixName();
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player.SendMessage("Error: Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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else if (playerData.inventory[i].prefix != armor[i].prefix)
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{
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item.netDefaults(armor[i].netID);
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item.Prefix(armor[i].prefix);
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item.AffixName();
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player.SendMessage("Error: Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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if (armor[i].stack > playerData.inventory[i].stack)
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{
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item.netDefaults(armor[i].netID);
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item.Prefix(armor[i].prefix);
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item.AffixName();
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player.SendMessage("Error: Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
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check = false;
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}
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}
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}
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}
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return check;
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}
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public static bool CheckIgnores(TSPlayer player)
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