Removed killFriendly from Butcher

Upon further inspection, friendly NPCs are non-existent as far as
actually being set in game goes. Maybe this was originally supposed to
denote a removed NPC type or a town npc?
This commit is contained in:
Lucas Nicodemus 2012-05-25 22:24:56 -06:00
parent c84f2b6055
commit bccb4b4e4e

View file

@ -3109,14 +3109,10 @@ namespace TShockAPI
{
if (args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killFriendly(true/false)] [killTownNPCs(true/false)]", Color.Red);
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killTownNPCs(true/false)]", Color.Red);
return;
}
bool killFriendly = true;
if (args.Parameters.Count == 1)
bool.TryParse(args.Parameters[0], out killFriendly);
bool killTownNPCs = false;
if (args.Parameters.Count == 2)
bool.TryParse(args.Parameters[1], out killTownNPCs);
@ -3124,7 +3120,7 @@ namespace TShockAPI
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].active && Main.npc[i].type != 0 && (!Main.npc[i].townNPC || killTownNPCs) && (!Main.npc[i].friendly || killFriendly))
if (Main.npc[i].active && Main.npc[i].type != 0 && (!Main.npc[i].townNPC || killTownNPCs))
{
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
killcount++;