Removed some deprecation messages. Added some more docs.
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50ecce618e
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3 changed files with 15 additions and 7 deletions
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@ -695,6 +695,11 @@ namespace TShockAPI
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return TShock.SendBytes(Netplay.serverSock[Index], data);
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return TShock.SendBytes(Netplay.serverSock[Index], data);
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}
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}
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/// <summary>
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/// Adds a command callback to a specified command string.
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/// </summary>
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/// <param name="name">The string representing the command i.e "yes" == /yes</param>
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/// <param name="callback">The method that will be executed on confirmation ie user accepts</param>
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public void AddResponse( string name, Action<object> callback)
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public void AddResponse( string name, Action<object> callback)
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{
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{
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if( AwaitingResponse.ContainsKey(name))
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if( AwaitingResponse.ContainsKey(name))
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@ -873,7 +873,7 @@ namespace TShockAPI
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}
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}
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else if (tsplr.mute)
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else if (tsplr.mute)
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{
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{
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tsplr.SendMessage("You are muted!");
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tsplr.SendErrorMessage("You are muted!");
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e.Handled = true;
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e.Handled = true;
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}
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}
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}
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}
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@ -33,12 +33,12 @@ namespace TShockAPI
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public class Utils
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public class Utils
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{
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{
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/// <summary>
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/// <summary>
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/// Document me
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/// The lowest id for a prefix.
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/// </summary>
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/// </summary>
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private const int FirstItemPrefix = 1;
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private const int FirstItemPrefix = 1;
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/// <summary>
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/// <summary>
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/// Document me
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/// The highest id for a prefix.
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/// </summary>
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/// </summary>
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private const int LastItemPrefix = 83;
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private const int LastItemPrefix = 83;
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@ -189,7 +189,6 @@ namespace TShockAPI
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Broadcast(msg, Color.Green);
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Broadcast(msg, Color.Green);
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}
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}
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[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
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public void Broadcast(string msg, byte red, byte green, byte blue)
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public void Broadcast(string msg, byte red, byte green, byte blue)
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{
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{
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TSPlayer.All.SendMessage(msg, red, green, blue);
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TSPlayer.All.SendMessage(msg, red, green, blue);
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@ -197,7 +196,6 @@ namespace TShockAPI
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Log.Info(string.Format("Broadcast: {0}", msg));
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Log.Info(string.Format("Broadcast: {0}", msg));
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}
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}
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[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
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public void Broadcast(string msg, Color color)
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public void Broadcast(string msg, Color color)
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{
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{
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Broadcast(msg, color.R, color.G, color.B);
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Broadcast(msg, color.R, color.G, color.B);
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@ -211,7 +209,6 @@ namespace TShockAPI
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/// <param name="red">r</param>
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/// <param name="red">r</param>
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/// <param name="green">g</param>
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/// <param name="green">g</param>
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/// <param name="blue">b</param>
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/// <param name="blue">b</param>
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[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
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public void Broadcast(int ply, string msg, byte red, byte green, byte blue)
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public void Broadcast(int ply, string msg, byte red, byte green, byte blue)
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{
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{
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TSPlayer.All.SendMessageFromPlayer(msg, red, green, blue, ply);
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TSPlayer.All.SendMessageFromPlayer(msg, red, green, blue, ply);
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@ -325,7 +322,7 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// <summary>
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/// Clears a tile
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/// Checks to see if the tile is clear.
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/// </summary>
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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/// <param name="tileY">Location Y</param>
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@ -774,8 +771,14 @@ namespace TShockAPI
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return "";
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return "";
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}
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}
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/// <summary>
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/// Default hashing algorithm.
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/// </summary>
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public string HashAlgo = "sha512";
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public string HashAlgo = "sha512";
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/// <summary>
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/// A dictionary of hashing algortihms and an implementation object.
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/// </summary>
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public readonly Dictionary<string, Func<HashAlgorithm>> HashTypes = new Dictionary<string, Func<HashAlgorithm>>
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public readonly Dictionary<string, Func<HashAlgorithm>> HashTypes = new Dictionary<string, Func<HashAlgorithm>>
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{
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{
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{"sha512", () => new SHA512Managed()},
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{"sha512", () => new SHA512Managed()},
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