Merge pull request #1353 from ProfessorXZ/general-devel

Added TSPlayer.Logout(); Fix #1347; Update changelog.
This commit is contained in:
Lucas Nicodemus 2016-12-18 10:30:37 -07:00 committed by GitHub
commit bf0d7416f3
3 changed files with 42 additions and 29 deletions

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@ -3,6 +3,11 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming Changes
* API: Version tick 2.0
* API: Added TSPlayer.KillPlayer() (@WhiteXZ)
* API: Added TSPlayer.Logout() (@ProfessorXZ)
* Fixed connections after max slot is reached (@DeathCradle)
* Fixed server crashes caused by client disconnections when attempting to read closed sockets (@Enerdy)
## TShock 4.3.21
* Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
@ -26,7 +31,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Added `/uploadssc [player]` which allows someone to upload SSC data for [player] and store it on the server. Adds `tshock.ssc.upload` and `tshock.ssc.upload.others` permission nodes to match (@DogooFalchion).
* Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
* Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.
* Fixed server-sided inventory issues caused by bank3 (@ProfessorXZ)
## TShock 4.3.20
* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).

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@ -892,29 +892,7 @@ namespace TShockAPI
return;
}
PlayerHooks.OnPlayerLogout(args.Player);
if (Main.ServerSideCharacter)
{
args.Player.IgnoreActionsForInventory = String.Format("Server side characters is enabled! Please {0}register or {0}login to play!", Commands.Specifier);
if (!args.Player.IgnoreActionsForClearingTrashCan && (!args.Player.Dead || args.Player.TPlayer.difficulty != 2))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
}
args.Player.PlayerData = new PlayerData(args.Player);
args.Player.Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
args.Player.tempGroup = null;
if (args.Player.tempGroupTimer != null)
{
args.Player.tempGroupTimer.Stop();
}
args.Player.User = null;
args.Player.IsLoggedIn = false;
args.Player.Logout();
args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
if (Main.ServerSideCharacter)
{
@ -1225,16 +1203,20 @@ namespace TShockAPI
var user = TShock.Users.GetUserByName(username);
if (user != null)
{
DateTime LastSeen = DateTime.Parse(user.LastAccessed).ToLocalTime();
DateTime LastSeen;
string Timezone = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now).Hours.ToString("+#;-#");
args.Player.SendSuccessMessage("{0}'s last login occured {1} {2} UTC{3}.", user.Name, LastSeen.ToShortDateString(),
LastSeen.ToShortTimeString(), Timezone);
if (DateTime.TryParse(user.LastAccessed, out LastSeen))
{
LastSeen = DateTime.Parse(user.LastAccessed).ToLocalTime();
args.Player.SendSuccessMessage("{0}'s last login occured {1} {2} UTC{3}.", user.Name, LastSeen.ToShortDateString(),
LastSeen.ToShortTimeString(), Timezone);
}
if (args.Player.Group.HasPermission(Permissions.advaccountinfo))
{
List<string> KnownIps = JsonConvert.DeserializeObject<List<string>>(user.KnownIps);
string ip = KnownIps[KnownIps.Count - 1];
List<string> KnownIps = JsonConvert.DeserializeObject<List<string>>(user.KnownIps?.ToString() ?? string.Empty);
string ip = KnownIps?[KnownIps.Count - 1] ?? "N/A";
DateTime Registered = DateTime.Parse(user.Registered).ToLocalTime();
args.Player.SendSuccessMessage("{0}'s group is {1}.", user.Name, user.Group);

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@ -637,6 +637,33 @@ namespace TShockAPI
return null;
}
/// <summary>
/// Logs the player out of an account.
/// </summary>
public void Logout()
{
PlayerHooks.OnPlayerLogout(this);
if (Main.ServerSideCharacter)
{
IgnoreActionsForInventory = $"Server side characters is enabled! Please {Commands.Specifier}register or {Commands.Specifier}login to play!";
if (!IgnoreActionsForClearingTrashCan && (!Dead || TPlayer.difficulty != 2))
{
PlayerData.CopyCharacter(this);
TShock.CharacterDB.InsertPlayerData(this);
}
}
PlayerData = new PlayerData(this);
Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
tempGroup = null;
if (tempGroupTimer != null)
{
tempGroupTimer.Stop();
}
User = null;
IsLoggedIn = false;
}
/// <summary>
/// Initializes a new instance of the <see cref="TSPlayer"/> class.
/// </summary>