Implement cooldown warnings on build permissions
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parent
8a88fd1642
commit
bfbe58e9ed
1 changed files with 12 additions and 17 deletions
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@ -377,6 +377,12 @@ namespace TShockAPI
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if (!shouldWarnPlayer)
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return false;
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// Space out warnings by 2 seconds so that they don't get spammed.
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - lastPermissionWarning) < 2000)
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{
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return false;
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}
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// If they should be warned, warn them.
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switch (failure)
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{
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@ -391,6 +397,9 @@ namespace TShockAPI
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break;
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}
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// Set the last warning time to now.
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lastPermissionWarning = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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return false;
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}
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@ -449,24 +458,10 @@ namespace TShockAPI
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public List<Point> IceTiles;
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/// <summary>
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/// Unused, can be removed.
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/// The last time the player was warned for build permissions.
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/// In MS, defaults to 1 (so it will warn on the first attempt).
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/// </summary>
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public long RPm = 1;
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/// <summary>
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/// World protection message cool down.
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/// </summary>
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public long WPm = 1;
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/// <summary>
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/// Spawn protection message cool down.
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/// </summary>
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public long SPm = 1;
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/// <summary>
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/// Permission to build message cool down.
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/// </summary>
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public long BPm = 1;
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public long lastPermissionWarning = 1;
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/// <summary>
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/// The time in ms when the player has logged in.
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