Fix self-inflicted damage if not in PvP
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1 changed files with 1 additions and 1 deletions
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@ -3082,7 +3082,7 @@ namespace TShockAPI
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return true;
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}
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if (!TShock.Players[id].TPlayer.hostile && pvp)
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if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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