TSPlayer.Disable() now uses new debuffs, removed weird code?

This commit is contained in:
Enerdy 2015-07-09 15:43:20 +01:00 committed by Lucas Nicodemus
parent d77eca4c1e
commit bfe407024e

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@ -24,6 +24,7 @@ using System.Text;
using System.Threading;
using System.Timers;
using Terraria;
using Terraria.ID;
using TShockAPI.DB;
using TShockAPI.Net;
using Timer = System.Timers.Timer;
@ -770,13 +771,17 @@ namespace TShockAPI
public int ActiveChest = -1;
public Item ItemInHand = new Item();
/// <summary>
/// Disables the player for the given <paramref name="reason"/>.
/// </summary>
/// <param name="reason">The reason why the player was disabled.</param>
/// <param name="displayConsole">Whether or not to log this event to the console.</param>
public virtual void Disable(string reason = "", bool displayConsole = true)
{
LastThreat = DateTime.UtcNow;
SetBuff(33, 330, true); //Weak
SetBuff(32, 330, true); //Slow
SetBuff(23, 330, true); //Cursed
SetBuff(47, 330, true); //Frozen
SetBuff(BuffID.Frozen, 330, true);
SetBuff(BuffID.Stoned, 330, true);
SetBuff(BuffID.Webbed, 330, true);
if (ActiveChest != -1)
{
@ -798,11 +803,6 @@ namespace TShockAPI
LastDisableNotification = DateTime.UtcNow;
}
}
var trace = new StackTrace();
StackFrame frame = null;
frame = trace.GetFrame(1);
if (frame != null && frame.GetMethod().DeclaringType != null)
TShock.Log.Debug(frame.GetMethod().DeclaringType.Name + " called Disable().");
}
public virtual void Whoopie(object time)