Stripped out stupid shit

Commented packets we dont know about yet.
This commit is contained in:
Zack Piispanen 2013-09-28 17:32:03 -04:00
parent dea360869b
commit c17b661166
13 changed files with 178 additions and 478 deletions

View file

@ -24,7 +24,6 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using TShockAPI.PluginUpdater;
using Terraria;
using TShockAPI.DB;
@ -1259,7 +1258,6 @@ namespace TShockAPI
{
args.Player.SendInfoMessage("Starting plugin update process:");
args.Player.SendInfoMessage("This may take a while, do not turn off the server!");
new PluginUpdaterThread(args.Player);
}
private static void ManageRest(CommandArgs args)
@ -2900,13 +2898,13 @@ namespace TShockAPI
// worth the effort as chances are very low that overwriting the wire for a few
// nanoseconds will cause much trouble.
Tile tile = Main.tile[boundaryPoint.X, boundaryPoint.Y];
bool oldWireState = tile.wire;
tile.wire = true;
bool oldWireState = tile.wire();
tile.wire(true);
try {
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
} finally {
tile.wire = oldWireState;
tile.wire(oldWireState);
}
}
}
@ -3829,7 +3827,7 @@ namespace TShockAPI
case "tree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].active(true);
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
@ -3840,20 +3838,20 @@ namespace TShockAPI
case "epictree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].active(true);
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
Main.tile[x, y - 1].liquid = 0;
Main.tile[x, y - 1].active = true;
Main.tile[x, y - 1].active(true);
WorldGen.GrowEpicTree(x, y);
name = "Epic Tree";
break;
case "mushroom":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].active(true);
Main.tile[i, y].type = 70;
Main.tile[i, y].wall = 0;
}
@ -3867,7 +3865,7 @@ namespace TShockAPI
name = "Cactus";
break;
case "herb":
Main.tile[x, y].active = true;
Main.tile[x, y].active(true);
Main.tile[x, y].frameX = 36;
Main.tile[x, y].type = 83;
WorldGen.GrowAlch(x, y);