Add more paint tools and womannequins
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parent
d413b24b22
commit
c259d4827e
2 changed files with 26 additions and 6 deletions
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@ -25,6 +25,7 @@ using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Terraria;
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@ -1613,7 +1614,7 @@ namespace TShockAPI
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/// <summary>
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/// Tiles that can be oriented (e.g., beds, chairs, bathtubs, etc).
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/// </summary>
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private static int[] orientableTiles = new int[] { 15, 79, 90, 105, 128, 137, 139, 171, 207, 209, 314 };
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private static int[] orientableTiles = new int[] { 15, 79, 90, 105, TileID.Mannequin, 137, 139, 171, 207, 209, 314, TileID.Womannequin };
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private static bool HandleSendTileSquare(GetDataHandlerArgs args)
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{
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@ -1769,7 +1770,7 @@ namespace TShockAPI
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/// <summary>
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/// Tiles that can be broken without any tools.
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/// </summary>
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private static int[] breakableTiles = new int[] { 4, 13, 33, 49, 50, 127, 128, 162 };
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private static int[] breakableTiles = new int[] { 4, 13, 33, 49, 50, 127, TileID.Mannequin, 162, TileID.Womannequin };
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/// <summary>
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/// The maximum place styles for each tile.
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/// </summary>
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@ -3357,8 +3358,13 @@ namespace TShockAPI
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}
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// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
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if (args.Player.SelectedItem.type != 1071 && args.Player.SelectedItem.type != 1100 &&
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args.Player.SelectedItem.type != 1543 && args.Player.SelectedItem.type != 1545)
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if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
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args.Player.SelectedItem.type != ItemID.PaintScraper &&
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args.Player.SelectedItem.type != ItemID.Paintbrush &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
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!args.Player.Accessories.Any(i => i != null && i.stack > 0 && i.type == ItemID.PaintSprayer))
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{
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args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
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return true;
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@ -3395,8 +3401,13 @@ namespace TShockAPI
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}
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// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
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if (args.Player.SelectedItem.type != 1072 && args.Player.SelectedItem.type != 1100 &&
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args.Player.SelectedItem.type != 1544 && args.Player.SelectedItem.type != 1545)
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if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
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args.Player.SelectedItem.type != ItemID.PaintScraper &&
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args.Player.SelectedItem.type != ItemID.Paintbrush &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
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!args.Player.Accessories.Any(i => i != null && i.stack > 0 && i.type == ItemID.PaintSprayer))
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{
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args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
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return true;
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@ -369,6 +369,15 @@ namespace TShockAPI
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}
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}
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public IEnumerable<Item> Accessories
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{
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get
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{
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for (int i = 3; i < 8; i++)
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yield return TPlayer.armor[i];
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}
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}
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/// <summary>
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/// Saves the player's inventory to SSI
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/// </summary>
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