diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 9b5e79c5..3be18fb8 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -305,7 +305,7 @@ namespace TShockAPI // Item frames can be modified without pickaxe tile. //also add an exception for snake coils, they can be removed when the player places a new one or after x amount of time else if (tile.type != TileID.ItemFrame && tile.type != TileID.MysticSnakeRope - && !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) + && !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != 4711 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData); args.Player.SendTileSquare(tileX, tileY, 4);