Add modeling to new projectile handling

This commit is contained in:
Chris 2020-05-18 15:47:31 +09:30
parent ea6425a2e2
commit c2e3f65a2a
4 changed files with 97 additions and 7 deletions

View file

@ -14,6 +14,9 @@ namespace TShockAPI.Models.PlayerUpdate
{
public BitsByte bitsbyte;
/// <summary>
/// Gets or Sets the Sleeping flag on the backing field
/// </summary>
public bool IsSleeping
{
get => bitsbyte[0];