Optimize imports

I now have VSCode installed for one reason: to optimize imports.

This required:

1. Installing VSCode.
2. Installing OmniSharp in VSCode.
3. Installing .NET Core so that OmniSharp could start in VSCode.

VSCode is a Microsoft product. It doesn't ship .NET Core. Or Omni
Sharp. Instead, you have to do all of this yourself.

It's not batteries included or anything.

It's actually harder to use OmniSharp in VSCode than it is to use
it in Sublime Text. Except Sublime Text's OmniSharp maintainer
went off and abandoned the project without telling anyone at OmniS
harp. Which gave me the idea that OmniSharp still was maintained
on Sublime Text.

And I just upgraded my Sublime Text license today.

Thanks OmniSharp developer.
This commit is contained in:
Lucas Nicodemus 2017-12-06 23:37:09 -07:00
parent a4d9f0295a
commit c46dae328d

View file

@ -17,21 +17,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Streams;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.ID;
using TShockAPI.DB;
using TShockAPI.Net;
using Terraria;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.GameContent.Tile_Entities;
using Terraria.Localization;
using Microsoft.Xna.Framework;
using OTAPI.Tile;
using TShockAPI.Localization;
@ -41,8 +31,8 @@ using TerrariaApi.Server;
namespace TShockAPI
{
/// <summary>Bouncer is the TShock anti-hack and build guardian system</summary>
internal sealed class Bouncer
/// <summary>Bouncer is the TShock anti-hack and build guardian system</summary>
internal sealed class Bouncer
{
/// <summary>Constructor call initializes Bouncer & related functionality.</summary>
/// <returns>A new Bouncer.</returns>