Move most of HandleProjectileKill to Bouncer

Added GetDataHandlers.ProjectileKill hook and related arguments.
Fired when a projectile kill packet is accepted by the server.
This commit is contained in:
Lucas Nicodemus 2017-12-10 23:05:50 -07:00
parent 2cfa633df4
commit c5f9a51802
3 changed files with 71 additions and 14 deletions

View file

@ -30,6 +30,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Added `GetDataHandlers.HealOtherPlayer` hook. (@hakusaro)
* Added `GetDataHandlers.PlaceObject` hook. (@hakusaro)
* `GetDataHandlers.KillMe` now sends a `TSPlayer` and a `PlayerDeathReason`. (@hakusaro)
* Added `GetDataHandlers.ProjectileKill` hook. (@hakusaro)
## TShock 4.3.24
* Updated OpenTerraria API to 1.3.5.3 (@DeathCradle)

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@ -42,6 +42,7 @@ namespace TShockAPI
{
// Setup hooks
GetDataHandlers.ProjectileKill.Register(OnProjectileKill);
GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate);
GetDataHandlers.KillMe.Register(OnKillMe);
GetDataHandlers.NewProjectile.Register(OnNewProjectile);
@ -51,6 +52,33 @@ namespace TShockAPI
GetDataHandlers.TileEdit.Register(OnTileEdit);
}
/// <summary>Handles ProjectileKill events for throttling & out of bounds projectiles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args)
{
if (args.ProjectileIndex > Main.maxProjectiles || args.ProjectileIndex < 0)
{
// TODO: Should this be /true/ to stop the server from processing it?
args.Handled = false;
return;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
return;
}
}
/// <summary>Handles disabling enforcement & minor anti-exploit stuff</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>

View file

@ -384,6 +384,45 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>The arguments to the ProjectileKill packet.</summary>
public class ProjectileKillEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that fired the event.</summary>
public TSPlayer Player;
/// <summary>The projectile's identity...?</summary>
public int ProjectileIdentity;
/// <summary>The the player index of the projectile's owner (Main.players).</summary>
public byte ProjectileOwner;
/// <summary>The index of the projectile in Main.projectile.</summary>
public int ProjectileIndex;
}
/// <summary>The event fired when a projectile kill packet is received.</summary>
public static HandlerList<ProjectileKillEventArgs> ProjectileKill;
/// <summary>Fires the ProjectileKill event.</summary>
/// <param name="player">The TSPlayer that caused the event.</param>
/// <param name="identity">The projectile identity (from the packet).</param>
/// <param name="owner">The projectile's owner (from the packet).</param>
/// <param name="index">The projectile's index (from Main.projectiles).</param>
/// <returns>bool</returns>
private static bool OnProjectileKill(TSPlayer player, int identity, byte owner, int index)
{
if (ProjectileKill == null)
return false;
var args = new ProjectileKillEventArgs
{
Player = player,
ProjectileIdentity = identity,
ProjectileOwner = owner,
ProjectileIndex = index,
};
ProjectileKill.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a KillMe event
/// </summary>
@ -2213,19 +2252,14 @@ namespace TShockAPI
owner = (byte)args.Player.Index;
var index = TShock.Utils.SearchProjectile(ident, owner);
if (index > Main.maxProjectiles || index < 0)
if (OnProjectileKill(args.Player, ident, owner, index))
{
return false;
return true;
}
var type = Main.projectile[index].type;
if (TShock.CheckIgnores(args.Player))
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
// TODO: This needs to be moved somewhere else.
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
{
args.Player.Disable("Does not have projectile permission to kill projectile.", DisableFlags.WriteToLogAndConsole);
@ -2233,12 +2267,6 @@ namespace TShockAPI
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
args.Player.LastKilledProjectile = type;
return false;