Merge pull request #1969 from Pryaxis/emojipacketevent

Emojipacketevent
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Chris 2020-06-02 18:56:14 +09:30 committed by GitHub
commit c70d7e2dc9
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7 changed files with 89 additions and 1 deletions

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@ -5,6 +5,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
## Upcoming Changes
* New permission `tshock.tp.pylon` to enable teleporting via Teleportation Pylons (@QuiCM)
* New permission `tshock.journey.research` to enable sharing research via item sacrifice (@QuiCM)
* Add Emoji event to GetDataHandler. This packet is received when a player tries to display an emote.
* Adding EmojiHandler to handle an exploit. Adding `tshock.sendemoji` permission and checks. Added this permission to guest group by default.
## TShock 4.4.0 (Pre-release 10)
* Fix all rope coils. (@Olink)

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@ -38,6 +38,7 @@ namespace TShockAPI
{
internal Handlers.SendTileSquareHandler STSHandler { get; set; }
internal Handlers.NetModules.NetModulePacketHandler NetModuleHandler { get; set; }
internal Handlers.EmojiHandler EmojiHandler { get; set; }
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
@ -49,6 +50,9 @@ namespace TShockAPI
NetModuleHandler = new Handlers.NetModules.NetModulePacketHandler();
GetDataHandlers.ReadNetModule += NetModuleHandler.OnReceive;
EmojiHandler = new Handlers.EmojiHandler();
GetDataHandlers.Emoji += EmojiHandler.OnReceiveEmoji;
// Setup hooks
GetDataHandlers.GetSection += OnGetSection;
GetDataHandlers.PlayerUpdate += OnPlayerUpdate;

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@ -65,7 +65,8 @@ namespace TShockAPI.DB
Permissions.canpartychat,
Permissions.cantalkinthird,
Permissions.canchat,
Permissions.synclocalarea));
Permissions.synclocalarea,
Permissions.sendemoji));
AddDefaultGroup("default", "guest",
string.Join(",",

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@ -151,6 +151,7 @@ namespace TShockAPI
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.Emoji, HandleEmoji },
{ PacketTypes.FishOutNPC, HandleFishOutNPC },
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker }
@ -1866,6 +1867,40 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in an Emoji event.
/// </summary>
public class EmojiEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The player index in the packet, who sends the emoji.
/// </summary>
public byte PlayerIndex { get; set; }
/// <summary>
/// The ID of the emoji, that is being received.
/// </summary>
public byte EmojiID { get; set; }
}
/// <summary>
/// Called when a player sends an emoji.
/// </summary>
public static HandlerList<EmojiEventArgs> Emoji = new HandlerList<EmojiEventArgs>();
private static bool OnEmoji(TSPlayer player, MemoryStream data, byte playerIndex, byte emojiID)
{
if (Emoji == null)
return false;
var args = new EmojiEventArgs
{
Player = player,
Data = data,
PlayerIndex = playerIndex,
EmojiID = emojiID
};
Emoji.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a FishOutNPC event.
/// </summary>
@ -3556,6 +3591,17 @@ namespace TShockAPI
return false;
}
private static bool HandleEmoji(GetDataHandlerArgs args)
{
byte playerIndex = args.Data.ReadInt8();
byte emojiID = args.Data.ReadInt8();
if (OnEmoji(args.Player, args.Data, playerIndex, emojiID))
return true;
return false;
}
private static bool HandleFishOutNPC(GetDataHandlerArgs args)
{
ushort tileX = args.Data.ReadUInt16();

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TShockAPI.Handlers
{
/// <summary>
/// Handles emoji packets and checks for validity and permissions
/// </summary>
public class EmojiHandler
{
public void OnReceiveEmoji(object sender, GetDataHandlers.EmojiEventArgs args)
{
if (args.PlayerIndex != args.Player.Index)
{
TShock.Log.ConsoleError($"EmojiHandler: Emoji packet rejected for ID spoofing. Expected {args.Player.Index}, received {args.PlayerIndex} from {args.Player.Name}.");
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.sendemoji))
{
args.Player.SendErrorMessage("You do not have permission to send emotes!");
args.Handled = true;
return;
}
}
}
}

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@ -474,6 +474,9 @@ namespace TShockAPI
[Description("Player can resync themselves with server state.")]
public static readonly string synclocalarea = "tshock.synclocalarea";
[Description("Player can send emotes.")]
public static readonly string sendemoji = "tshock.sendemoji";
#endregion
/// <summary>
/// Lists all commands associated with a given permission

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@ -97,6 +97,7 @@
<Compile Include="Handlers\NetModules\LiquidHandler.cs" />
<Compile Include="Handlers\NetModules\NetModulePacketHandler.cs" />
<Compile Include="Handlers\NetModules\PylonHandler.cs" />
<Compile Include="Handlers\EmojiHandler.cs" />
<Compile Include="Handlers\SendTileSquareHandler.cs" />
<Compile Include="Hooks\AccountHooks.cs" />
<Compile Include="Hooks\GeneralHooks.cs" />