Minor update.

- AssertGroupValid now both sends the message and kicks the player
  depending on input parameter.
- /login and DataHandler code is now an identical assert check.
This commit is contained in:
quake1337 2021-07-13 21:53:54 +02:00
parent 048aaf6f0c
commit c759af6d49
3 changed files with 10 additions and 6 deletions

View file

@ -825,9 +825,9 @@ namespace TShockAPI
{
var group = TShock.Groups.GetGroupByName(account.Group);
if (group == null)
if (!TShock.Utils.AssertGroupValid(args.Player, group, false))
{
args.Player.SendErrorMessage("Login failed: The account references a group that doesn't exist.");
args.Player.SendErrorMessage("Login attempt failed - see the message above.");
return;
}

View file

@ -2452,7 +2452,7 @@ namespace TShockAPI
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Utils.AssertGroupValid(args.Player, group))
if (!TShock.Utils.AssertGroupValid(args.Player, group, true))
return true;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
@ -3007,7 +3007,7 @@ namespace TShockAPI
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Utils.AssertGroupValid(args.Player, group))
if (!TShock.Utils.AssertGroupValid(args.Player, group, true))
return true;
args.Player.Group = group;

View file

@ -214,15 +214,19 @@ namespace TShockAPI
/// <summary>
/// Asserts that the group reference can be safely assigned to the player object.
/// <para>If this assertion fails, and <paramref name="kick"/> is true, the player is disconnected. If <paramref name="kick"/> is false, the player will receive an error message.</para>
/// </summary>
/// <param name="player"></param>
/// <param name="group"></param>
/// <returns></returns>
public bool AssertGroupValid(TSPlayer player, Group group)
public bool AssertGroupValid(TSPlayer player, Group group, bool kick)
{
if (group == null)
{
player.Disconnect("Your account's group could not be found. Please contact server administrators about this.");
if (kick)
player.Disconnect("Your account's group could not be loaded. Please contact server administrators about this.");
else
player.SendErrorMessage("Your account's group could not be loaded. Please contact server administrators about this.");
return false;
}