Minor update.
- AssertGroupValid now both sends the message and kicks the player depending on input parameter. - /login and DataHandler code is now an identical assert check.
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3 changed files with 10 additions and 6 deletions
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@ -2452,7 +2452,7 @@ namespace TShockAPI
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var group = TShock.Groups.GetGroupByName(account.Group);
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if (!TShock.Utils.AssertGroupValid(args.Player, group))
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if (!TShock.Utils.AssertGroupValid(args.Player, group, true))
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return true;
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
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@ -3007,7 +3007,7 @@ namespace TShockAPI
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var group = TShock.Groups.GetGroupByName(account.Group);
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if (!TShock.Utils.AssertGroupValid(args.Player, group))
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if (!TShock.Utils.AssertGroupValid(args.Player, group, true))
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return true;
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args.Player.Group = group;
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