Minor update.

- AssertGroupValid now both sends the message and kicks the player
  depending on input parameter.
- /login and DataHandler code is now an identical assert check.
This commit is contained in:
quake1337 2021-07-13 21:53:54 +02:00
parent 048aaf6f0c
commit c759af6d49
3 changed files with 10 additions and 6 deletions

View file

@ -2452,7 +2452,7 @@ namespace TShockAPI
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Utils.AssertGroupValid(args.Player, group))
if (!TShock.Utils.AssertGroupValid(args.Player, group, true))
return true;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
@ -3007,7 +3007,7 @@ namespace TShockAPI
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Utils.AssertGroupValid(args.Player, group))
if (!TShock.Utils.AssertGroupValid(args.Player, group, true))
return true;
args.Player.Group = group;