Minor refactors

This commit is contained in:
Chris 2020-06-02 17:19:00 +09:30
parent 93a7b0aafe
commit c7a6d044f4
5 changed files with 18 additions and 25 deletions

View file

@ -1954,7 +1954,7 @@ namespace TShockAPI
/// <summary>
/// Used when a net module is loaded
/// </summary>
public class LoadNetModuleEventArgs : GetDataHandledEventArgs
public class ReadNetModuleEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The type of net module being loaded
@ -1963,25 +1963,25 @@ namespace TShockAPI
}
/// <summary>
/// Called when a net module is loaded
/// Called when a net module is received
/// </summary>
public static HandlerList<LoadNetModuleEventArgs> LoadNetModule = new HandlerList<LoadNetModuleEventArgs>();
public static HandlerList<ReadNetModuleEventArgs> ReadNetModule = new HandlerList<ReadNetModuleEventArgs>();
private static bool OnLoadNetModule(TSPlayer player, MemoryStream data, NetModuleType moduleType)
{
if (LoadNetModule == null)
if (ReadNetModule == null)
{
return false;
}
var args = new LoadNetModuleEventArgs
var args = new ReadNetModuleEventArgs
{
Player = player,
Data = data,
ModuleType = moduleType
};
LoadNetModule.Invoke(null, args);
ReadNetModule.Invoke(null, args);
return args.Handled;
}
@ -2242,11 +2242,10 @@ namespace TShockAPI
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
args.Player.sX = args.TPlayer.SpawnX;
args.Player.sY = args.TPlayer.SpawnY;
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name);
@ -2255,7 +2254,7 @@ namespace TShockAPI
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name);