Minor refactors
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93a7b0aafe
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5 changed files with 18 additions and 25 deletions
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@ -1954,7 +1954,7 @@ namespace TShockAPI
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/// <summary>
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/// Used when a net module is loaded
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/// </summary>
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public class LoadNetModuleEventArgs : GetDataHandledEventArgs
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public class ReadNetModuleEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The type of net module being loaded
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@ -1963,25 +1963,25 @@ namespace TShockAPI
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}
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/// <summary>
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/// Called when a net module is loaded
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/// Called when a net module is received
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/// </summary>
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public static HandlerList<LoadNetModuleEventArgs> LoadNetModule = new HandlerList<LoadNetModuleEventArgs>();
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public static HandlerList<ReadNetModuleEventArgs> ReadNetModule = new HandlerList<ReadNetModuleEventArgs>();
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private static bool OnLoadNetModule(TSPlayer player, MemoryStream data, NetModuleType moduleType)
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{
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if (LoadNetModule == null)
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if (ReadNetModule == null)
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{
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return false;
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}
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var args = new LoadNetModuleEventArgs
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var args = new ReadNetModuleEventArgs
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{
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Player = player,
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Data = data,
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ModuleType = moduleType
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};
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LoadNetModule.Invoke(null, args);
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ReadNetModule.Invoke(null, args);
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return args.Handled;
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}
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@ -2242,11 +2242,10 @@ namespace TShockAPI
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else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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{
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args.Player.sX = args.TPlayer.SpawnX;
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args.Player.sY = args.TPlayer.SpawnY;
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if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
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if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
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{
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name);
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@ -2255,7 +2254,7 @@ namespace TShockAPI
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else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
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{
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if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
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if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
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{
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name);
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