Minor refactors

This commit is contained in:
Chris 2020-06-02 17:19:00 +09:30
parent 93a7b0aafe
commit c7a6d044f4
5 changed files with 18 additions and 25 deletions

View file

@ -8,7 +8,7 @@ namespace TShockAPI.Handlers.NetModules
/// <summary>
/// Handles packet 82 - Load Net Module packets
/// </summary>
public class NetModulePacketHandler : IPacketHandler<LoadNetModuleEventArgs>
public class NetModulePacketHandler : IPacketHandler<ReadNetModuleEventArgs>
{
/// <summary>
/// Maps net module types to handlers for the net module type. Add to or edit this dictionary to customise handling
@ -29,7 +29,7 @@ namespace TShockAPI.Handlers.NetModules
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceive(object sender, LoadNetModuleEventArgs args)
public void OnReceive(object sender, ReadNetModuleEventArgs args)
{
INetModuleHandler handler;
@ -39,17 +39,8 @@ namespace TShockAPI.Handlers.NetModules
}
else
{
// As of 1.4.x.x, this is now used for more things:
// NetCreativePowersModule
// NetCreativePowerPermissionsModule
// NetLiquidModule
// NetParticlesModule
// NetPingModule
// NetTeleportPylonModule
// NetTextModule
// I (particles) have disabled the original return here, which means that we need to
// handle this more. In the interm, this unbreaks parts of vanilla. Originally
// we just blocked this because it was a liquid exploit.
// We don't have handlers for NetModuleType.Ping and NetModuleType.Particles.
// These net modules are fairly innocuous and can be processed normally by the game
args.Handled = false;
return;
}