Updated changelog such wow much omg

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Lucas Nicodemus 2015-07-23 10:33:21 -06:00
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## TShock 4.3.6 (Pre-Release)
* API: NPCs shoot the right way (@WhiteXZ)
* API: The server config file works correctly with priority and port (@Patrikkk)
* API: Removed support for favorites and removed JSON dependencies. (@Enerdy)
* API: Removed support for clouds. (@Enerdy)
* API: Fixed a whole lot of bugs with wiring, and in general re-wrote some core bits that were bugged. (@WhiteXZ)
* API: Fixed projectile AI bugs. (@AndrioCelos)
* API: Fixed world saving problems. (WhiteXZ)
* API: Fixed server not accepting more connections once max slots was filled. (@WhiteXZ)
* API: Removed startup parameters and moved them to TShock. (@Cleant)
* API: Item.SetDefaults() no longer kills some tools. (@Enerdy)
* API: Restored chat bubbles. (@WhiteXZ)
* API: Updated to 1.3.0.6. (@Enerdy & @Patrikkk)
* API: Lots and I mean lots of network improvements in the SendQ department. (@tylerjwatson)
* API: Added NpcLootDrop and DropBossBag hooks. (@Patrikkk)
* API: Fixed hook: NpcTriggerPressurePlate (@Patrikkk)
* API: Fixed hook: ProjectileTriggerPressurePlate (@Patrikkk)
* API: Fixed hook: ItemSetDefaultsString (@Patrikkk)
* API: Fixed hook: ItemSetDefaultsInt (@Patrikkk)
* API: Fixed hook: ItemNetDefaults (@Patrikkk)
* API: Fixed hook: GameStatueSpawn (@Patrikkk)
* API: Fixed hook: NpcNetDefaults (@Patrikkk)
* API: Fixed hook: NpcNetSetDefaultsString (@Patrikkk)
* API: Fixed hook: NpcNetSetDefaultsInt (@Patrikkk)
* API: Fixed hook: NpcSpawn (@Patrikkk)
* API: Fixed hook: NpcTransformation (@Patrikkk)
* API: Fixed hook: NpcStrike (@Patrikkk)
* API: Updated AssemblyInfo to 1.3.0.6. (@nicatronTg)
* API: Moved to .NET Framework 4.5. (@tylerjwatson)
* API: Dedicated server input thread doesn't run if input is redirected/piped. (@tylerjwatson)
* API: Wiring.cs methods are now public. (@Stealownz)
* API: Added PlayerTriggerPressurePlate hook. (@Patrikkk)
* API: API Version Tick to 1.20.
* The config option disabling the DCU has been deprecated and will be removed in a future release. (@nicatronTg)
* Fixed bubble tile triggering noclip checks. (@Enerdy)
* Updated projectile handling in GetDataHandlers. (@WhiteXZ)
* Fixed issue #992. (@WhiteXZ)
* Teleport handler now handles wormholes. (@WhiteXZ)
* Fixed tall gates and trap doors (issue #998). (@WhiteXZ)
* Added monoliths to orientable tiles (issue #999). (@WhiteXZ)
* Fixed vortex stealth armor (issue #964). (@WhiteXZ)
* Added moon lord to spawn boss. (@WhiteXZ)
* Fixed serverpassword syntax error error message. (@JordyMoos)
* Fixed issue #1019. (@WhiteXZ)
* Fix: Region protection prevents placement of objects. (@Patrikkk)
* Moved all startup parameters to TShock. (@Cleant)
* Fix: Target dummies are no longer butchered. (@Denway)
* Added projectile 465 to the ignore list, which fixes some other issues. (@Enerdy)
* Fix: Logging out is now safe with SSC (/logout) (issue #1037). (@WhiteXZ)
* API/TShock: Removed -world parameter from TShock, put it back in the API. (@tylerjwatson)
## TShock 4.3.5 (Unreleased)
* Fix HandleSpawnBoss, and as a result the spawnboss command and boss spawning items. (@Ijwu)
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## TShock 4.3.3
* Fix dihydrogen monoxide (@Wolfje)
* Fix dihydrogen monoxide (@tylerjwatson)
* Whitelist another boss projectile (@Patrikkk, @WhiteXZ)
## TShock 4.3.2