Added option to /butcher to kill town NPCS
This commit is contained in:
parent
5394734a33
commit
c84f2b6055
1 changed files with 7 additions and 3 deletions
|
|
@ -3107,9 +3107,9 @@ namespace TShockAPI
|
||||||
|
|
||||||
private static void Butcher(CommandArgs args)
|
private static void Butcher(CommandArgs args)
|
||||||
{
|
{
|
||||||
if (args.Parameters.Count > 1)
|
if (args.Parameters.Count > 2)
|
||||||
{
|
{
|
||||||
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killFriendly(true/false)]", Color.Red);
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killFriendly(true/false)] [killTownNPCs(true/false)]", Color.Red);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -3117,10 +3117,14 @@ namespace TShockAPI
|
||||||
if (args.Parameters.Count == 1)
|
if (args.Parameters.Count == 1)
|
||||||
bool.TryParse(args.Parameters[0], out killFriendly);
|
bool.TryParse(args.Parameters[0], out killFriendly);
|
||||||
|
|
||||||
|
bool killTownNPCs = false;
|
||||||
|
if (args.Parameters.Count == 2)
|
||||||
|
bool.TryParse(args.Parameters[1], out killTownNPCs);
|
||||||
|
|
||||||
int killcount = 0;
|
int killcount = 0;
|
||||||
for (int i = 0; i < Main.npc.Length; i++)
|
for (int i = 0; i < Main.npc.Length; i++)
|
||||||
{
|
{
|
||||||
if (Main.npc[i].active && Main.npc[i].type != 0 && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
|
if (Main.npc[i].active && Main.npc[i].type != 0 && (!Main.npc[i].townNPC || killTownNPCs) && (!Main.npc[i].friendly || killFriendly))
|
||||||
{
|
{
|
||||||
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
|
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
|
||||||
killcount++;
|
killcount++;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue