Move NewProjectile into Bouncer

This commit is contained in:
Lucas Nicodemus 2017-12-09 01:19:05 -07:00
parent bee3307395
commit c891a81f67
2 changed files with 112 additions and 90 deletions

View file

@ -41,12 +41,119 @@ namespace TShockAPI
{
// Setup hooks
GetDataHandlers.NewProjectile.Register(OnNewProjectile);
GetDataHandlers.PlaceObject.Register(OnPlaceObject);
GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer);
GetDataHandlers.TileEdit.Register(OnTileEdit);
}
internal void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args)
{
short ident = args.Identity;
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
float knockback = args.Knockback;
short dmg = args.Damage;
byte owner = args.Owner;
short type = args.Type;
int index = args.Index;
if (index > Main.maxProjectiles || index < 0)
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
{
args.Player.Disable("Player does not have permission to create that projectile.", DisableFlags.WriteToLogAndConsole);
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (dmg > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.BlowupSmokeMoonlord
|| type == ProjectileID.PhantasmalEye
|| type == ProjectileID.CultistBossIceMist
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}
else
{
args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
}
args.Handled = true;
return;
}
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
{
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
{
TShock.Log.Debug("Ignoring shrapnel per config..");
}
else if (!Main.projectile[index].active)
{
args.Player.ProjectileThreshold++; // Creating new projectile
}
}
if (hasPermission &&
(type == ProjectileID.Bomb
|| type == ProjectileID.Dynamite
|| type == ProjectileID.StickyBomb
|| type == ProjectileID.StickyDynamite))
{
// Denotes that the player has recently set a fuse - used for cheat detection.
args.Player.RecentFuse = 10;
}
}
internal void OnPlaceObject(object sender, GetDataHandlers.PlaceObjectEventArgs args)
{
short x = args.X;

View file

@ -681,6 +681,8 @@ namespace TShockAPI
/// </summary>
public class NewProjectileEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the new projectile.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// ???
/// </summary>
@ -719,7 +721,7 @@ namespace TShockAPI
/// </summary>
public static HandlerList<NewProjectileEventArgs> NewProjectile;
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index)
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
{
if (NewProjectile == null)
return false;
@ -734,6 +736,7 @@ namespace TShockAPI
Owner = owner,
Type = type,
Index = index,
Player = player,
};
NewProjectile.Invoke(null, args);
return args.Handled;
@ -2261,97 +2264,9 @@ namespace TShockAPI
var index = TShock.Utils.SearchProjectile(ident, owner);
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index))
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
return true;
if (index > Main.maxProjectiles || index < 0)
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
{
args.Player.Disable("Player does not have permission to create that projectile.", DisableFlags.WriteToLogAndConsole);
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (dmg > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.BlowupSmokeMoonlord
|| type == ProjectileID.PhantasmalEye
|| type == ProjectileID.CultistBossIceMist
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}
else
{
args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
}
return true;
}
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
{
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
{
TShock.Log.Debug("Ignoring shrapnel per config..");
}
else if (!Main.projectile[index].active)
{
args.Player.ProjectileThreshold++; // Creating new projectile
}
}
if (hasPermission &&
(type == ProjectileID.Bomb
|| type == ProjectileID.Dynamite
|| type == ProjectileID.StickyBomb
|| type == ProjectileID.StickyDynamite))
{
// Denotes that the player has recently set a fuse - used for cheat detection.
args.Player.RecentFuse = 10;
//return true;
}
return false;
}