diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml
index 8275735a..75b69d48 100644
--- a/.github/FUNDING.yml
+++ b/.github/FUNDING.yml
@@ -1,2 +1,2 @@
# These are supported funding model platforms
-github: [SignatureBeef, hakusaro, Stealownz, QuiCM]
+github: [SignatureBeef, QuiCM]
diff --git a/.github/workflows/ci-docker.yml b/.github/workflows/ci-docker.yml
index deb811a2..3d47d3c6 100644
--- a/.github/workflows/ci-docker.yml
+++ b/.github/workflows/ci-docker.yml
@@ -5,6 +5,10 @@ on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
+ permissions:
+ attestations: write
+ id-token: write
+ packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -14,12 +18,43 @@ jobs:
uses: docker/setup-qemu-action@v3
- name: Set up buildx
uses: docker/setup-buildx-action@v3
+ - name: Login to ghcr.io
+ uses: docker/login-action@v3
+ with:
+ registry: ghcr.io
+ username: ${{ github.actor }}
+ password: ${{ secrets.GITHUB_TOKEN }}
+ - name: Generate version information
+ id: meta
+ uses: docker/metadata-action@v5
+ with:
+ images: ghcr.io/${{ github.repository }}
+ tags: |
+ type=schedule
+ type=ref,event=branch
+ type=ref,event=tag,enable=${{ !startsWith(github.ref, 'refs/tags/v') }}
+ type=ref,event=pr
+ type=semver,pattern={{version}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
+ type=semver,pattern={{major}}.{{minor}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
+ type=semver,pattern={{major}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
+ flavor: |
+ latest=${{ startsWith(github.ref, 'refs/tags/v') }}
- name: Build image
- uses: docker/build-push-action@v5
+ id: build
+ uses: docker/build-push-action@v6
with:
context: .
platforms: linux/amd64,linux/arm64,linux/arm/v7,windows/amd64
- push: false
+ push: ${{ github.event_name != 'pull_request' }}
+ tags: ${{ steps.meta.outputs.tags }}
+ labels: ${{ steps.meta.outputs.labels }}
pull: true
cache-from: type=gha, scope=${{ github.workflow }}
cache-to: type=gha, scope=${{ github.workflow }}
+ - name: Generate build provenance attestation
+ if: ${{ github.event_name != 'pull_request' }}
+ uses: actions/attest-build-provenance@v2
+ with:
+ subject-name: ghcr.io/${{ github.repository }}
+ subject-digest: ${{ steps.build.outputs.digest }}
+ push-to-registry: true
diff --git a/.github/workflows/ci-otapi3.yml b/.github/workflows/ci-otapi3.yml
index f5599ffc..e72d8c22 100644
--- a/.github/workflows/ci-otapi3.yml
+++ b/.github/workflows/ci-otapi3.yml
@@ -63,14 +63,14 @@ jobs:
tar -cvf ../../../../../../TShock-Beta-${{ matrix.arch }}-Release.tar *
- name: Upload artifact (non-Windows)
- uses: actions/upload-artifact@v3
+ uses: actions/upload-artifact@v4
if: ${{ matrix.arch != 'win-x64' }}
with:
name: TShock-Beta-${{ matrix.arch }}-Release
path: TShock-Beta-${{ matrix.arch }}-Release.tar
- name: Upload artifact (Windows)
- uses: actions/upload-artifact@v3
+ uses: actions/upload-artifact@v4
if: ${{ matrix.arch == 'win-x64' }}
with:
name: TShock-Beta-${{ matrix.arch }}-Release
diff --git a/README.md b/README.md
index b5559b37..0369df53 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
- 
+ 
diff --git a/README_cn.md b/README_cn.md
index e038817e..65c5eba6 100644
--- a/README_cn.md
+++ b/README_cn.md
@@ -1,5 +1,5 @@
- 
+ 
diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs
index 6ff7fd1a..bfcd1836 100644
--- a/TShockAPI/Bouncer.cs
+++ b/TShockAPI/Bouncer.cs
@@ -424,7 +424,7 @@ namespace TShockAPI
};
PlayerAddBuffWhitelist[BuffID.BrainOfConfusionBuff] = new BuffLimit
{
- MaxTicks = 240,
+ MaxTicks = 60 * 4,
CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true
};
@@ -434,6 +434,12 @@ namespace TShockAPI
CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true
};
+ PlayerAddBuffWhitelist[BuffID.ParryDamageBuff] = new BuffLimit
+ {
+ MaxTicks = 60 * 5,
+ CanBeAddedWithoutHostile = true,
+ CanOnlyBeAppliedToSender = true
+ };
#endregion Whitelist
}
@@ -498,6 +504,14 @@ namespace TShockAPI
return;
}
+ if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
+ {
+ TShock.Log.ConsoleInfo(GetString("Bouncer / OnPlayerUpdate force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
+ args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
+ args.Handled = true;
+ return;
+ }
+
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name));
@@ -1066,6 +1080,22 @@ namespace TShockAPI
bool noDelay = args.NoDelay;
short type = args.Type;
+ if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
+ {
+ TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
+ args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
+ args.Handled = true;
+ return;
+ }
+
+ if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
+ {
+ TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
+ args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
+ args.Handled = true;
+ return;
+ }
+
// player is attempting to crash clients
if (type < -48 || type >= Terraria.ID.ItemID.Count)
{
@@ -1169,6 +1199,22 @@ namespace TShockAPI
int index = args.Index;
float[] ai = args.Ai;
+ if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
+ {
+ TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
+ args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
+ args.Handled = true;
+ return;
+ }
+
+ if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
+ {
+ TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
+ args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
+ args.Handled = true;
+ return;
+ }
+
if (index > Main.maxProjectiles)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name));
@@ -1878,7 +1924,7 @@ namespace TShockAPI
return;
}
- if (TShock.Players[id] == null)
+ if (TShock.Players[id] == null || !TShock.Players[id].Active)
{
TShock.Log.ConsoleDebug(GetString(
"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
@@ -2081,7 +2127,7 @@ namespace TShockAPI
short amount = args.Amount;
byte plr = args.TargetPlayerIndex;
- if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
+ if (amount <= 0 || TShock.Players[plr] == null || !TShock.Players[plr].Active)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
args.Handled = true;
@@ -2589,7 +2635,7 @@ namespace TShockAPI
byte direction = args.Direction;
PlayerDeathReason reason = args.PlayerDeathReason;
- if (id >= Main.maxPlayers || TShock.Players[id] == null)
+ if (id >= Main.maxPlayers || TShock.Players[id] == null || !TShock.Players[id].Active)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
args.Handled = true;
@@ -2854,7 +2900,7 @@ namespace TShockAPI
{ BuffID.Poisoned, 3600 }, // BuffID: 20
{ BuffID.OnFire, 1200 }, // BuffID: 24
{ BuffID.Confused, short.MaxValue }, // BuffID: 31 Brain of Confusion Internal Item ID: 3223
- { BuffID.CursedInferno, 420 }, // BuffID: 39
+ { BuffID.CursedInferno, 600 }, // BuffID: 39
{ BuffID.Frostburn, 900 }, // BuffID: 44
{ BuffID.Ichor, 1200 }, // BuffID: 69
{ BuffID.Venom, 1800 }, // BuffID: 70
diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs
index d39b84e0..d82f10e2 100644
--- a/TShockAPI/Commands.cs
+++ b/TShockAPI/Commands.cs
@@ -148,24 +148,29 @@ namespace TShockAPI
Permissions = new List();
}
- public bool Run(string msg, bool silent, TSPlayer ply, List parms)
+ public bool Run(CommandArgs args)
{
- if (!CanRun(ply))
+ if (!CanRun(args.Player))
return false;
try
{
- CommandDelegate(new CommandArgs(msg, silent, ply, parms));
+ CommandDelegate(args);
}
catch (Exception e)
{
- ply.SendErrorMessage(GetString("Command failed, check logs for more details."));
+ args.Player.SendErrorMessage(GetString("Command failed, check logs for more details."));
TShock.Log.Error(e.ToString());
}
return true;
}
+ public bool Run(string msg, bool silent, TSPlayer ply, List parms)
+ {
+ return Run(new CommandArgs(msg, silent, ply, parms));
+ }
+
public bool Run(string msg, TSPlayer ply, List parms)
{
return Run(msg, false, ply, parms);
@@ -704,7 +709,12 @@ namespace TShockAPI
TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
else
TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
- cmd.Run(cmdText, silent, player, args);
+
+ CommandArgs arguments = new CommandArgs(cmdText, silent, player, args);
+ bool handled = PlayerHooks.OnPrePlayerCommand(cmd, ref arguments);
+ if (!handled)
+ cmd.Run(arguments);
+ PlayerHooks.OnPostPlayerCommand(cmd, arguments, handled);
}
}
return true;
@@ -1176,7 +1186,7 @@ namespace TShockAPI
try
{
- TShock.UserAccounts.SetUserGroup(account, args.Parameters[2]);
+ TShock.UserAccounts.SetUserGroup(args.Player, account, args.Parameters[2]);
TShock.Log.ConsoleInfo(GetString("{0} changed account {1} to group {2}.", args.Player.Name, account.Name, args.Parameters[2]));
args.Player.SendSuccessMessage(GetString("Account {0} has been changed to group {1}.", account.Name, args.Parameters[2]));
@@ -1193,6 +1203,10 @@ namespace TShockAPI
{
args.Player.SendErrorMessage(GetString($"User {account.Name} does not exist."));
}
+ catch (UserGroupUpdateLockedException)
+ {
+ args.Player.SendErrorMessage(GetString("Hook blocked the attempt to change the user group."));
+ }
catch (UserAccountManagerException e)
{
args.Player.SendErrorMessage(GetString($"User {account.Name} could not be added. Check console for details."));
@@ -2044,6 +2058,7 @@ namespace TShockAPI
private static void OffNoSave(CommandArgs args)
{
string reason = ((args.Parameters.Count > 0) ? GetString("Server shutting down: ") + String.Join(" ", args.Parameters) : GetString("Server shutting down."));
+ Netplay.SaveOnServerExit = false;
TShock.Utils.StopServer(false, reason);
}
@@ -3070,12 +3085,12 @@ namespace TShockAPI
args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
return;
}
- for (int i = 0; i < Main.maxPlayers; i++)
+ foreach (var player in TShock.Players)
{
- if (Main.player[i].active && (Main.player[i] != args.TPlayer))
+ if (player != null && player.Active && player.Index != args.Player.Index)
{
- if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
- TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
+ if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
+ player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
}
}
args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
@@ -4622,21 +4637,22 @@ namespace TShockAPI
{
if (args.Parameters.Count != 1)
{
- args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind .", Specifier));
+ args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind .", Specifier));
return;
}
- int speed;
- if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0)
+ float mph;
+ if (!float.TryParse(args.Parameters[0], out mph) || mph is < -40f or > 40f)
{
- args.Player.SendErrorMessage(GetString("Invalid wind speed."));
+ args.Player.SendErrorMessage(GetString("Invalid wind speed (must be between -40 and 40)."));
return;
}
+ float speed = mph / 50f; // -40 to 40 mph -> -0.8 to 0.8
Main.windSpeedCurrent = speed;
Main.windSpeedTarget = speed;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
- TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}.", args.Player.Name, speed));
+ TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}mph.", args.Player.Name, mph));
}
#endregion Time/PvpFun Commands
@@ -5347,7 +5363,7 @@ namespace TShockAPI
foreach (TSPlayer ply in TShock.Players)
{
- if (ply != null && ply.Active)
+ if (ply != null && ply.Active && ply.FinishedHandshake)
{
if (displayIdsRequested)
if (ply.Account != null)
diff --git a/TShockAPI/Configuration/TShockConfig.cs b/TShockAPI/Configuration/TShockConfig.cs
index 79c374b2..c91466fe 100644
--- a/TShockAPI/Configuration/TShockConfig.cs
+++ b/TShockAPI/Configuration/TShockConfig.cs
@@ -320,8 +320,8 @@ namespace TShockAPI.Configuration
[Description("The reason given if banning a mediumcore player on death.")]
public string MediumcoreBanReason = GetString("Death results in a ban");
- /// Disbales IP bans by default, if no arguments are passed to the ban command.
- [Description("Disbales IP bans by default, if no arguments are passed to the ban command.")]
+ /// Disables IP bans by default, if no arguments are passed to the ban command.
+ [Description("Disables IP bans by default, if no arguments are passed to the ban command.")]
public bool DisableDefaultIPBan;
/// Enable or disable the whitelist based on IP addresses in the whitelist.txt file.
diff --git a/TShockAPI/DB/CharacterManager.cs b/TShockAPI/DB/CharacterManager.cs
index 5a5e13a6..357dc746 100644
--- a/TShockAPI/DB/CharacterManager.cs
+++ b/TShockAPI/DB/CharacterManager.cs
@@ -79,7 +79,7 @@ namespace TShockAPI.DB
public PlayerData GetPlayerData(TSPlayer player, int acctid)
{
- PlayerData playerData = new PlayerData(player);
+ PlayerData playerData = new PlayerData(false);
try
{
diff --git a/TShockAPI/DB/UserManager.cs b/TShockAPI/DB/UserManager.cs
index 0354989e..6fc50d98 100644
--- a/TShockAPI/DB/UserManager.cs
+++ b/TShockAPI/DB/UserManager.cs
@@ -25,6 +25,7 @@ using MySql.Data.MySqlClient;
using System.Text.RegularExpressions;
using BCrypt.Net;
using System.Security.Cryptography;
+using TShockAPI.Hooks;
namespace TShockAPI.DB
{
@@ -166,7 +167,41 @@ namespace TShockAPI.DB
if (null == grp)
throw new GroupNotExistsException(group);
- if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", group, account.Name) == 0)
+ if (AccountHooks.OnAccountGroupUpdate(account, ref grp))
+ throw new UserGroupUpdateLockedException(account.Name);
+
+ if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", grp.Name, account.Name) == 0)
+ throw new UserAccountNotExistException(account.Name);
+
+ try
+ {
+ // Update player group reference for any logged in player
+ foreach (var player in TShock.Players.Where(p => p != null && p.Account != null && p.Account.Name == account.Name))
+ {
+ player.Group = grp;
+ }
+ }
+ catch (Exception ex)
+ {
+ throw new UserAccountManagerException(GetString("SetUserGroup SQL returned an error"), ex);
+ }
+ }
+ ///
+ /// Sets the group for a given username
+ ///
+ /// Who changes the group
+ /// The user account
+ /// The user account group to be set
+ public void SetUserGroup(TSPlayer author, UserAccount account, string group)
+ {
+ Group grp = TShock.Groups.GetGroupByName(group);
+ if (null == grp)
+ throw new GroupNotExistsException(group);
+
+ if (AccountHooks.OnAccountGroupUpdate(account, author, ref grp))
+ throw new UserGroupUpdateLockedException(account.Name);
+
+ if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", grp.Name, account.Name) == 0)
throw new UserAccountNotExistException(account.Name);
try
@@ -619,7 +654,7 @@ namespace TShockAPI.DB
public class UserAccountNotExistException : UserAccountManagerException
{
/// Creates a new UserAccountNotExistException object, with the user account name in the message.
- /// The user account name to be pasesd in the message.
+ /// The user account name to be passed in the message.
/// A new UserAccountNotExistException object with a message containing the user account name that does not exist.
public UserAccountNotExistException(string name)
: base(GetString($"User account {name} does not exist"))
@@ -627,6 +662,20 @@ namespace TShockAPI.DB
}
}
+ /// The UserGroupUpdateLockedException used when the user group update failed and the request failed as a result..
+ [Serializable]
+ public class UserGroupUpdateLockedException : UserAccountManagerException
+ {
+ /// Creates a new UserGroupUpdateLockedException object.
+ /// The name of the user who failed to change the group.
+ /// New UserGroupUpdateLockedException object with a message containing the name of the user account that failed to change the group.
+ public UserGroupUpdateLockedException(string name) :
+ base(GetString($"Unable to update group of user {name}."))
+ {
+ }
+ }
+
+
/// A GroupNotExistsException, used when a group does not exist.
[Serializable]
public class GroupNotExistsException : UserAccountManagerException
diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs
index 7377c7d1..e4c8527e 100644
--- a/TShockAPI/GetDataHandlers.cs
+++ b/TShockAPI/GetDataHandlers.cs
@@ -95,6 +95,7 @@ namespace TShockAPI
{ PacketTypes.TileSendSquare, HandleSendTileRect },
{ PacketTypes.ItemDrop, HandleItemDrop },
{ PacketTypes.ItemOwner, HandleItemOwner },
+ { PacketTypes.NpcItemStrike, HandleNpcItemStrike },
{ PacketTypes.ProjectileNew, HandleProjectileNew },
{ PacketTypes.NpcStrike, HandleNpcStrike },
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
@@ -2248,7 +2249,7 @@ namespace TShockAPI
var args = new SyncTilePickingEventArgs
{
- Player = player,
+ Player = player,
PlayerIndex = playerIndex,
TileX = tileX,
TileY = tileY,
@@ -2619,9 +2620,9 @@ namespace TShockAPI
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);//
- args.Player.DataWhenJoined = new PlayerData(args.Player);
+ args.Player.DataWhenJoined = new PlayerData(false);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
- args.Player.PlayerData = new PlayerData(args.Player);
+ args.Player.PlayerData = new PlayerData(false);
args.Player.PlayerData.CopyCharacter(args.Player);
if (account != null && !TShock.Config.Settings.DisableUUIDLogin)
@@ -2719,49 +2720,71 @@ namespace TShockAPI
}
byte player = args.Data.ReadInt8();
- short spawnx = args.Data.ReadInt16();
- short spawny = args.Data.ReadInt16();
+ short spawnX = args.Data.ReadInt16();
+ short spawnY = args.Data.ReadInt16();
int respawnTimer = args.Data.ReadInt32();
short numberOfDeathsPVE = args.Data.ReadInt16();
short numberOfDeathsPVP = args.Data.ReadInt16();
PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte();
- if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
+ args.Player.FinishedHandshake = true;
+
+ if (OnPlayerSpawn(args.Player, args.Data, player, spawnX, spawnY, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
return true;
+
+ args.Player.Dead = respawnTimer > 0;
- if ((Main.ServerSideCharacter) && (spawnx == -1 && spawny == -1)) //this means they want to spawn to vanilla spawn
+ if (Main.ServerSideCharacter)
{
- args.Player.sX = Main.spawnTileX;
- args.Player.sY = Main.spawnTileY;
- args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
- TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport 'vanilla spawn' {0}", args.Player.Name));
- }
+ // As long as the player has not changed his spawnpoint since initial connection,
+ // we should not use the client's spawnpoint value. This is because the spawnpoint
+ // value is not saved on the client when SSC is enabled. Hence, we have to assert
+ // the server-saved spawnpoint value until we can detect that the player has changed
+ // his spawn. Once we detect the spawnpoint changed, the client's spawnpoint value
+ // becomes the correct one to use.
+ //
+ // Note that spawnpoint changes (right-clicking beds) are not broadcasted to the
+ // server. Hence, the only way to detect spawnpoint changes is from the
+ // PlayerSpawn packet.
- else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
- {
- args.Player.sX = args.TPlayer.SpawnX;
- args.Player.sY = args.TPlayer.SpawnY;
-
- if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
+ // handle initial connection
+ if (args.Player.State == 3)
{
- args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
- TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name));
- }
- }
+ // server saved spawnpoint value
+ args.Player.initialSpawn = true;
+ args.Player.initialServerSpawnX = args.TPlayer.SpawnX;
+ args.Player.initialServerSpawnY = args.TPlayer.SpawnY;
- else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
- {
- if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
+ // initial client spawn point, do not use this to spawn the player
+ // we only use it to detect if the spawnpoint has changed during this session
+ args.Player.initialClientSpawnX = spawnX;
+ args.Player.initialClientSpawnY = spawnY;
+
+ // we first let the game handle completing the connection (state 3 => 10),
+ // then we will spawn the player at the saved spawnpoint in the next second,
+ // by reasserting the correct spawnpoint value
+ return false;
+ }
+
+ // once we detect the client has changed his spawnpoint in the current session,
+ // the client spawnpoint value will be correct for the rest of the session
+ if (args.Player.spawnSynced || args.Player.initialClientSpawnX != spawnX || args.Player.initialClientSpawnY != spawnY)
{
- args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
- TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name));
+ // Player has changed his spawnpoint, client and server TPlayer.Spawn{X,Y} is now synced
+ args.Player.spawnSynced = true;
+ return false;
}
- }
- if (respawnTimer > 0)
- args.Player.Dead = true;
- else
- args.Player.Dead = false;
+ // the player has not changed his spawnpoint yet, so we assert the server-saved spawnpoint
+ // by teleporting the player instead of letting the game use the client's incorrect spawnpoint.
+ TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force ssc teleport for {0} at ({1},{2})", args.Player.Name, args.TPlayer.SpawnX, args.TPlayer.SpawnY));
+ args.Player.TeleportSpawnpoint();
+
+ args.TPlayer.respawnTimer = respawnTimer;
+ args.TPlayer.numberOfDeathsPVE = numberOfDeathsPVE;
+ args.TPlayer.numberOfDeathsPVP = numberOfDeathsPVP;
+ return true;
+ }
return false;
}
@@ -2942,6 +2965,13 @@ namespace TShockAPI
return false;
}
+ private static bool HandleNpcItemStrike(GetDataHandlerArgs args)
+ {
+ // Never sent by vanilla client, ignore this
+ TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNpcItemStrike surprise packet! Someone tell the TShock team! {0}", args.Player.Name));
+ return true;
+ }
+
private static bool HandleProjectileNew(GetDataHandlerArgs args)
{
short ident = args.Data.ReadInt16();
@@ -4489,6 +4519,11 @@ namespace TShockAPI
return true;
}
+ // Don't modify the player data if it isn't there.
+ // This is the case whilst the player is connecting, as we receive the SyncLoadout packet before the ContinueConnecting2 packet.
+ if (args.Player.PlayerData == null)
+ return false;
+
// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
// swap around the PlayerData items ourself.
diff --git a/TShockAPI/Group.cs b/TShockAPI/Group.cs
index ff2ba2e9..45086eef 100644
--- a/TShockAPI/Group.cs
+++ b/TShockAPI/Group.cs
@@ -20,6 +20,8 @@ using System;
using System.Linq;
using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+
namespace TShockAPI
{
///
@@ -52,17 +54,17 @@ namespace TShockAPI
///
/// The group that this group inherits permissions from.
///
- public Group Parent { get; set; }
+ public virtual Group Parent { get; set; }
///
/// The chat prefix for this group.
///
- public string Prefix { get; set; }
+ public virtual string Prefix { get; set; }
///
/// The chat suffix for this group.
///
- public string Suffix { get; set; }
+ public virtual string Suffix { get; set; }
///
/// The name of the parent, not particularly sure why this is here.
@@ -164,6 +166,20 @@ namespace TShockAPI
///
public byte B = 255;
+ ///
+ /// Simplifies work with the , , properties.
+ ///
+ public virtual Color Color
+ {
+ get => new Color(R, G, B);
+ set
+ {
+ R = value.R;
+ G = value.G;
+ B = value.B;
+ }
+ }
+
///
/// The default group attributed to unregistered users.
///
@@ -242,7 +258,7 @@ namespace TShockAPI
/// Adds a permission to the list of negated permissions.
///
/// The permission to negate.
- public void NegatePermission(string permission)
+ public virtual void NegatePermission(string permission)
{
// Avoid duplicates
if (!negatedpermissions.Contains(permission))
@@ -256,7 +272,7 @@ namespace TShockAPI
/// Adds a permission to the list of permissions.
///
/// The permission to add.
- public void AddPermission(string permission)
+ public virtual void AddPermission(string permission)
{
if (permission.StartsWith("!"))
{
@@ -276,7 +292,7 @@ namespace TShockAPI
/// will parse "!permission" and add it to the negated permissions.
///
/// The new list of permissions to associate with the group.
- public void SetPermission(List permission)
+ public virtual void SetPermission(List permission)
{
permissions.Clear();
negatedpermissions.Clear();
@@ -288,7 +304,7 @@ namespace TShockAPI
/// where "!permission" will remove a negated permission.
///
///
- public void RemovePermission(string permission)
+ public virtual void RemovePermission(string permission)
{
if (permission.StartsWith("!"))
{
@@ -302,7 +318,7 @@ namespace TShockAPI
/// Assigns all fields of this instance to another.
///
/// The other instance.
- public void AssignTo(Group otherGroup)
+ public virtual void AssignTo(Group otherGroup)
{
otherGroup.Name = Name;
otherGroup.Parent = Parent;
diff --git a/TShockAPI/Handlers/SendTileRectHandler.cs b/TShockAPI/Handlers/SendTileRectHandler.cs
index d85185b8..d66c3ef6 100644
--- a/TShockAPI/Handlers/SendTileRectHandler.cs
+++ b/TShockAPI/Handlers/SendTileRectHandler.cs
@@ -78,6 +78,13 @@ namespace TShockAPI.Handlers
Removal,
}
+ public enum MatchResult
+ {
+ NotMatched,
+ RejectChanges,
+ BroadcastChanges,
+ }
+
private readonly int Width;
private readonly int Height;
@@ -179,11 +186,11 @@ namespace TShockAPI.Handlers
/// The player the operation originates from.
/// The tile rectangle of the operation.
/// , if the rect matches this operation and the changes have been applied, otherwise .
- public bool Matches(TSPlayer player, TileRect rect)
+ public MatchResult Matches(TSPlayer player, TileRect rect)
{
if (rect.Width != Width || rect.Height != Height)
{
- return false;
+ return MatchResult.NotMatched;
}
for (int x = 0; x < rect.Width; x++)
@@ -195,7 +202,7 @@ namespace TShockAPI.Handlers
{
if (tile.Type != TileType)
{
- return false;
+ return MatchResult.NotMatched;
}
}
if (Type is MatchType.Placement or MatchType.StateChange)
@@ -204,7 +211,7 @@ namespace TShockAPI.Handlers
{
if (tile.FrameX < 0 || tile.FrameX > MaxFrameX || tile.FrameX % FrameXStep != 0)
{
- return false;
+ return MatchResult.NotMatched;
}
}
if (MaxFrameY != IGNORE_FRAME)
@@ -214,7 +221,7 @@ namespace TShockAPI.Handlers
// this is the only tile type sent in a tile rect where the frame have a different pattern (56, 74, 92 instead of 54, 72, 90)
if (!(TileType == TileID.LunarMonolith && tile.FrameY % FrameYStep == 2))
{
- return false;
+ return MatchResult.NotMatched;
}
}
}
@@ -223,7 +230,7 @@ namespace TShockAPI.Handlers
{
if (tile.Active)
{
- return false;
+ return MatchResult.NotMatched;
}
}
}
@@ -236,7 +243,7 @@ namespace TShockAPI.Handlers
if (!player.HasBuildPermission(x, y))
{
// for simplicity, let's pretend that the edit was valid, but do not execute it
- return true;
+ return MatchResult.RejectChanges;
}
}
}
@@ -257,10 +264,10 @@ namespace TShockAPI.Handlers
}
}
- return false;
+ return MatchResult.NotMatched;
}
- private bool MatchPlacement(TSPlayer player, TileRect rect)
+ private MatchResult MatchPlacement(TSPlayer player, TileRect rect)
{
for (int x = rect.X; x < rect.Y + rect.Width; x++)
{
@@ -268,7 +275,7 @@ namespace TShockAPI.Handlers
{
if (Main.tile[x, y].active()) // the client will kill tiles that auto break before placing the object
{
- return false;
+ return MatchResult.NotMatched;
}
}
}
@@ -277,7 +284,7 @@ namespace TShockAPI.Handlers
if (TShock.TileBans.TileIsBanned((short)TileType, player))
{
// for simplicity, let's pretend that the edit was valid, but do not execute it
- return true;
+ return MatchResult.RejectChanges;
}
for (int x = 0; x < rect.Width; x++)
@@ -291,10 +298,10 @@ namespace TShockAPI.Handlers
}
}
- return true;
+ return MatchResult.BroadcastChanges;
}
- private bool MatchStateChange(TSPlayer player, TileRect rect)
+ private MatchResult MatchStateChange(TSPlayer player, TileRect rect)
{
for (int x = rect.X; x < rect.Y + rect.Width; x++)
{
@@ -302,7 +309,7 @@ namespace TShockAPI.Handlers
{
if (!Main.tile[x, y].active() || Main.tile[x, y].type != TileType)
{
- return false;
+ return MatchResult.NotMatched;
}
}
}
@@ -322,18 +329,18 @@ namespace TShockAPI.Handlers
}
}
- return true;
+ return MatchResult.BroadcastChanges;
}
- private bool MatchRemoval(TSPlayer player, TileRect rect)
+ private MatchResult MatchRemoval(TSPlayer player, TileRect rect)
{
- for (int x = rect.X; x < rect.Y + rect.Width; x++)
+ for (int x = rect.X; x < rect.X + rect.Width; x++)
{
for (int y = rect.Y; y < rect.Y + rect.Height; y++)
{
if (!Main.tile[x, y].active() || Main.tile[x, y].type != TileType)
{
- return false;
+ return MatchResult.NotMatched;
}
}
}
@@ -348,7 +355,7 @@ namespace TShockAPI.Handlers
}
}
- return true;
+ return MatchResult.BroadcastChanges;
}
}
@@ -364,7 +371,7 @@ namespace TShockAPI.Handlers
TileRectMatch.Placement(2, 3, TileID.TargetDummy, 54, 36, 18, 18),
TileRectMatch.Placement(3, 4, TileID.TeleportationPylon, 468, 54, 18, 18),
TileRectMatch.Placement(2, 3, TileID.DisplayDoll, 126, 36, 18, 18),
- TileRectMatch.Placement(2, 3, TileID.HatRack, 90, 54, 18, 18),
+ TileRectMatch.Placement(3, 4, TileID.HatRack, 90, 54, 18, 18),
TileRectMatch.Placement(2, 2, TileID.ItemFrame, 162, 18, 18, 18),
TileRectMatch.Placement(3, 3, TileID.WeaponsRack2, 90, 36, 18, 18),
TileRectMatch.Placement(1, 1, TileID.FoodPlatter, 18, 0, 18, 18),
@@ -436,7 +443,7 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from throttle from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
@@ -446,7 +453,7 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from being disabled from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
@@ -468,7 +475,7 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
@@ -478,7 +485,7 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from out of range from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
@@ -488,19 +495,23 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
// check if the rect matches any valid operation
foreach (TileRectMatch match in Matches)
{
- if (match.Matches(args.Player, rect))
+ var result = match.Matches(args.Player, rect);
+ if (result != TileRectMatch.MatchResult.NotMatched)
{
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ if (result == TileRectMatch.MatchResult.RejectChanges)
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
+ if (result == TileRectMatch.MatchResult.BroadcastChanges)
+ TSPlayer.All.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
}
@@ -511,14 +522,14 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from matches from {args.Player.Name}"));
// send correcting data
- args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
+ args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
return;
}
@@ -910,7 +921,7 @@ namespace TShockAPI.Handlers
}
}
- /*
+ /*
* This is a copy of the `WorldGen.Convert` method with the following precise changes:
* - Added a `MockTile tile` parameter
* - Changed the `i` and `j` parameters to `k` and `l`
@@ -921,7 +932,7 @@ namespace TShockAPI.Handlers
* - Removed the ifs checking the bounds of the tile and wall types
* - Removed branches that would call `WorldGen.KillTile`
* - Changed branches depending on randomness to instead set the property to both values after one another
- *
+ *
* This overall leads to a method that can be called on a MockTile and real-world coordinates and will spit out the proper conversion changes into the MockTile.
*/
diff --git a/TShockAPI/Hooks/AccountHooks.cs b/TShockAPI/Hooks/AccountHooks.cs
index 9c08b26d..ae9fff24 100644
--- a/TShockAPI/Hooks/AccountHooks.cs
+++ b/TShockAPI/Hooks/AccountHooks.cs
@@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
+using System.ComponentModel;
using TShockAPI.DB;
namespace TShockAPI.Hooks
{
@@ -39,6 +40,31 @@ namespace TShockAPI.Hooks
}
}
+ public class AccountGroupUpdateEventArgs : HandledEventArgs
+ {
+ public string AccountName { get; private set; }
+ public Group Group { get; set; }
+
+ public AccountGroupUpdateEventArgs(string accountName, Group group)
+ {
+ this.AccountName = accountName;
+ this.Group = group;
+ }
+ }
+
+ public class AccountGroupUpdateByPlayerEventArgs : AccountGroupUpdateEventArgs
+ {
+ ///
+ /// The player who updated the user's group
+ ///
+ public TSPlayer Player { get; private set; }
+
+ public AccountGroupUpdateByPlayerEventArgs(TSPlayer player, string accountName, Group group) : base(accountName, group)
+ {
+ this.Player = player;
+ }
+ }
+
public class AccountHooks
{
public delegate void AccountCreateD(AccountCreateEventArgs e);
@@ -62,5 +88,25 @@ namespace TShockAPI.Hooks
AccountDelete(new AccountDeleteEventArgs(u));
}
+
+ public delegate void AccountGroupUpdateD(AccountGroupUpdateEventArgs e);
+ public static event AccountGroupUpdateD AccountGroupUpdate;
+
+ public static bool OnAccountGroupUpdate(UserAccount account, TSPlayer author, ref Group group)
+ {
+ AccountGroupUpdateEventArgs args = new AccountGroupUpdateByPlayerEventArgs(author, account.Name, group);
+ AccountGroupUpdate?.Invoke(args);
+ group = args.Group;
+
+ return args.Handled;
+ }
+ public static bool OnAccountGroupUpdate(UserAccount account, ref Group group)
+ {
+ AccountGroupUpdateEventArgs args = new AccountGroupUpdateEventArgs(account.Name, group);
+ AccountGroupUpdate?.Invoke(args);
+ group = args.Group;
+
+ return args.Handled;
+ }
}
}
diff --git a/TShockAPI/Hooks/PlayerHooks.cs b/TShockAPI/Hooks/PlayerHooks.cs
index 7a3e2067..43756464 100644
--- a/TShockAPI/Hooks/PlayerHooks.cs
+++ b/TShockAPI/Hooks/PlayerHooks.cs
@@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
+using System;
using System.Collections.Generic;
using System.ComponentModel;
using TShockAPI.DB;
@@ -119,6 +120,49 @@ namespace TShockAPI.Hooks
public string CommandPrefix { get; set; }
}
+ ///
+ /// EventArgs used for the event.
+ ///
+ public class PrePlayerCommandEventArgs : HandledEventArgs
+ {
+ ///
+ /// The command entered by the player.
+ ///
+ public Command Command { get; }
+ ///
+ /// Command arguments.
+ ///
+ public CommandArgs Arguments { get; set; }
+
+ public PrePlayerCommandEventArgs(Command command, CommandArgs args)
+ {
+ Command = command;
+ Arguments = args;
+ }
+ }
+
+ ///
+ /// EventArgs used for the event.
+ ///
+ public class PostPlayerCommandEventArgs : HandledEventArgs
+ {
+ ///
+ /// The command entered by the player.
+ ///
+ public Command Command { get; }
+ ///
+ /// Command arguments.
+ ///
+ public CommandArgs Arguments { get; }
+
+ public PostPlayerCommandEventArgs(Command command, CommandArgs arguments, bool handled)
+ {
+ Command = command;
+ Arguments = arguments;
+ Handled = handled;
+ }
+ }
+
///
/// EventArgs used for the event.
///
@@ -343,6 +387,26 @@ namespace TShockAPI.Hooks
///
public static event PlayerCommandD PlayerCommand;
+ ///
+ /// The delegate of the event.
+ ///
+ /// The EventArgs for this event.
+ public delegate void PrePlayerCommandD(PrePlayerCommandEventArgs e);
+ ///
+ /// Fired before a command is run.
+ ///
+ public static event PrePlayerCommandD PrePlayerCommand;
+
+ ///
+ /// The delegate of the event.
+ ///
+ /// The EventArgs for this event.
+ public delegate void PostPlayerCommandD(PostPlayerCommandEventArgs e);
+ ///
+ /// Fired after a command is run.
+ ///
+ public static event PostPlayerCommandD PostPlayerCommand;
+
///
/// The delegate of the event.
///
@@ -449,6 +513,40 @@ namespace TShockAPI.Hooks
return playerCommandEventArgs.Handled;
}
+ ///
+ /// Fires the event.
+ ///
+ /// Command to be executed
+ /// Command arguments
+ /// True if the event has been handled.
+ public static bool OnPrePlayerCommand(Command cmd, ref CommandArgs arguments)
+ {
+ if (PrePlayerCommand == null)
+ return false;
+
+ PrePlayerCommandEventArgs args = new PrePlayerCommandEventArgs(cmd, arguments);
+
+ PrePlayerCommand(args);
+
+ arguments = args.Arguments;
+ return args.Handled;
+ }
+
+ ///
+ /// Fires the event.
+ ///
+ /// Executed command.
+ /// Command arguments.
+ /// Is the command executed.
+ public static void OnPostPlayerCommand(Command cmd, CommandArgs arguments, bool handled)
+ {
+ if (PostPlayerCommand == null)
+ return;
+
+ PostPlayerCommandEventArgs args = new PostPlayerCommandEventArgs(cmd, arguments, handled);
+ PostPlayerCommand(args);
+ }
+
///
/// Fires the event.
///
diff --git a/TShockAPI/I18n.cs b/TShockAPI/I18n.cs
index e8f5eedb..ac2985d0 100644
--- a/TShockAPI/I18n.cs
+++ b/TShockAPI/I18n.cs
@@ -60,6 +60,12 @@ namespace TShockAPI
}
}
+ if (LanguageManager.Instance.ActiveCulture == GameCulture.DefaultCulture)
+ {
+ var bf = System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static;
+ // LanguageManager.SetLanguage will change this so we need to reset it back to null
+ typeof(CultureInfo).GetField("s_currentThreadUICulture", bf)?.SetValue(null, null);
+ }
return CultureInfo.CurrentUICulture;
}
}
diff --git a/TShockAPI/Localization/EnglishLanguage.cs b/TShockAPI/Localization/EnglishLanguage.cs
index 1ec4ecea..334c4780 100644
--- a/TShockAPI/Localization/EnglishLanguage.cs
+++ b/TShockAPI/Localization/EnglishLanguage.cs
@@ -20,7 +20,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Terraria;
+using Terraria.Initializers;
using Terraria.Localization;
+using Terraria.UI.Chat;
namespace TShockAPI.Localization
{
@@ -37,6 +39,8 @@ namespace TShockAPI.Localization
private static readonly Dictionary Buffs = new Dictionary();
+ private static readonly Dictionary VanillaCommandsPrefixs = new Dictionary();
+
internal static void Initialize()
{
var culture = Language.ActiveCulture;
@@ -71,6 +75,15 @@ namespace TShockAPI.Localization
var i = (int)field.GetValue(null);
Prefixs.Add(i, Lang.prefix[i].Value);
}
+
+ ChatInitializer.Load();
+ foreach (var command in ChatManager.Commands._localizedCommands)
+ {
+ if (VanillaCommandsPrefixs.ContainsKey(command.Value._name))
+ continue;
+ VanillaCommandsPrefixs.Add(command.Value._name,command.Key.Value);
+ }
+ ChatManager.Commands._localizedCommands.Clear();
}
finally
{
@@ -136,5 +149,18 @@ namespace TShockAPI.Localization
return null;
}
+
+ ///
+ /// Get vanilla command prefix in English
+ ///
+ /// vanilla command name
+ /// vanilla command prefix in English
+ public static string GetCommandPrefixByName(string name)
+ {
+ string commandText;
+ if (VanillaCommandsPrefixs.TryGetValue(name, out commandText))
+ return commandText;
+ return null;
+ }
}
}
diff --git a/TShockAPI/NetItem.cs b/TShockAPI/NetItem.cs
index 278fda1c..0f0dc6e3 100644
--- a/TShockAPI/NetItem.cs
+++ b/TShockAPI/NetItem.cs
@@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
- using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -155,13 +155,39 @@ namespace TShockAPI
/// The net ID.
/// The stack.
/// The prefix ID.
- public NetItem(int netId, int stack, byte prefixId)
+ public NetItem(int netId, int stack = 1, byte prefixId = 0)
{
_netId = netId;
_stack = stack;
_prefixId = prefixId;
}
+ ///
+ /// Creates a new .
+ ///
+ /// Item in the game.
+ public NetItem(Item item)
+ {
+ _netId = item.netID;
+ _stack = item.stack;
+ _prefixId = item.prefix;
+ }
+
+ ///
+ /// Creates based on data from this structure.
+ ///
+ /// A copy of the item.
+ public Item ToItem()
+ {
+ Item item = new Item();
+
+ item.netDefaults(_netId);
+ item.stack = _stack;
+ item.prefix = _prefixId;
+
+ return item;
+ }
+
///
/// Converts the to a string.
///
diff --git a/TShockAPI/Permissions.cs b/TShockAPI/Permissions.cs
index 6aea9859..4dd84c67 100644
--- a/TShockAPI/Permissions.cs
+++ b/TShockAPI/Permissions.cs
@@ -532,18 +532,9 @@ namespace TShockAPI
field.GetCustomAttributes(false).FirstOrDefault(o => o is DescriptionAttribute) as DescriptionAttribute;
var desc = descattr != null && !string.IsNullOrWhiteSpace(descattr.Description) ? descattr.Description : GetString("No description available.");
- var commands = GetCommands(name);
- foreach (var c in commands)
- {
- for (var i = 0; i < c.Names.Count; i++)
- {
- c.Names[i] = "/" + c.Names[i];
- }
- }
- var strs =
- commands.Select(
- c =>
- c.Name + (c.Names.Count > 1 ? " ({0})".SFormat(string.Join(" ", c.Names.ToArray(), 1, c.Names.Count - 1)) : ""));
+ var strs = GetCommands(name).Select(c => c.Names.Count > 1
+ ? $"/{c.Name} (/{string.Join(" /", c.Names.Skip(1))})"
+ : $"/{c.Name}");
sb.AppendLine($"## {name}");
sb.AppendLine($"{desc}");
diff --git a/TShockAPI/PlayerData.cs b/TShockAPI/PlayerData.cs
index 2a8dd41f..c84da7c7 100644
--- a/TShockAPI/PlayerData.cs
+++ b/TShockAPI/PlayerData.cs
@@ -23,6 +23,7 @@ using Terraria.Localization;
using Terraria.GameContent.NetModules;
using Terraria.Net;
using Terraria.ID;
+using System;
namespace TShockAPI
{
@@ -63,18 +64,27 @@ namespace TShockAPI
public int unlockedSuperCart;
public int enabledSuperCart;
- public PlayerData(TSPlayer player)
+ ///
+ /// Sets the default values for the inventory.
+ ///
+ [Obsolete("The player argument is not used.")]
+ public PlayerData(TSPlayer player) : this(true) { }
+
+ ///
+ /// Sets the default values for the inventory.
+ ///
+ /// Is it necessary to load items from TShock's config
+ public PlayerData(bool includingStarterInventory = true)
{
for (int i = 0; i < NetItem.MaxInventory; i++)
- {
this.inventory[i] = new NetItem();
- }
- for (int i = 0; i < TShock.ServerSideCharacterConfig.Settings.StartingInventory.Count; i++)
- {
- var item = TShock.ServerSideCharacterConfig.Settings.StartingInventory[i];
- StoreSlot(i, item.NetId, item.PrefixId, item.Stack);
- }
+ if (includingStarterInventory)
+ for (int i = 0; i < TShock.ServerSideCharacterConfig.Settings.StartingInventory.Count; i++)
+ {
+ var item = TShock.ServerSideCharacterConfig.Settings.StartingInventory[i];
+ StoreSlot(i, item.NetId, item.PrefixId, item.Stack);
+ }
}
///
@@ -86,12 +96,22 @@ namespace TShockAPI
///
public void StoreSlot(int slot, int netID, byte prefix, int stack)
{
- if (slot > (this.inventory.Length - 1)) //if the slot is out of range then dont save
+ StoreSlot(slot, new NetItem(netID, stack, prefix));
+ }
+
+ ///
+ /// Stores an item at the specific storage slot
+ ///
+ ///
+ ///
+ public void StoreSlot(int slot, NetItem item)
+ {
+ if (slot > (this.inventory.Length - 1) || slot < 0) //if the slot is out of range then dont save
{
return;
}
- this.inventory[slot] = new NetItem(netID, stack, prefix);
+ this.inventory[slot] = item;
}
///
@@ -104,16 +124,8 @@ namespace TShockAPI
this.maxHealth = player.TPlayer.statLifeMax;
this.mana = player.TPlayer.statMana;
this.maxMana = player.TPlayer.statManaMax;
- if (player.sX > 0 && player.sY > 0)
- {
- this.spawnX = player.sX;
- this.spawnY = player.sY;
- }
- else
- {
- this.spawnX = player.TPlayer.SpawnX;
- this.spawnY = player.TPlayer.SpawnY;
- }
+ this.spawnX = player.TPlayer.SpawnX;
+ this.spawnY = player.TPlayer.SpawnY;
extraSlot = player.TPlayer.extraAccessory ? 1 : 0;
this.skinVariant = player.TPlayer.skinVariant;
this.hair = player.TPlayer.hair;
@@ -266,8 +278,6 @@ namespace TShockAPI
player.TPlayer.statManaMax = this.maxMana;
player.TPlayer.SpawnX = this.spawnX;
player.TPlayer.SpawnY = this.spawnY;
- player.sX = this.spawnX;
- player.sY = this.spawnY;
player.TPlayer.hairDye = this.hairDye;
player.TPlayer.anglerQuestsFinished = this.questsCompleted;
player.TPlayer.UsingBiomeTorches = this.usingBiomeTorches == 1;
diff --git a/TShockAPI/Rest/Rest.cs b/TShockAPI/Rest/Rest.cs
index 58cc23d8..a6e681e2 100644
--- a/TShockAPI/Rest/Rest.cs
+++ b/TShockAPI/Rest/Rest.cs
@@ -351,7 +351,6 @@ namespace Rests
{
str = string.Format("{0}({1});", jsonp, str);
}
- e.Response.Connection.Type = ConnectionType.Close;
e.Response.ContentType = new ContentTypeHeader("application/json; charset=utf-8");
e.Response.Add(serverHeader);
var bytes = Encoding.UTF8.GetBytes(str);
diff --git a/TShockAPI/Rest/RestManager.cs b/TShockAPI/Rest/RestManager.cs
index c41e7767..5dd2ff20 100644
--- a/TShockAPI/Rest/RestManager.cs
+++ b/TShockAPI/Rest/RestManager.cs
@@ -402,7 +402,7 @@ namespace TShockAPI
{"serverversion", Main.versionNumber},
{"tshockversion", TShock.VersionNum},
{"port", TShock.Config.Settings.ServerPort},
- {"playercount", Main.player.Where(p => null != p && p.active).Count()},
+ {"playercount", TShock.Utils.GetActivePlayerCount()},
{"maxplayers", TShock.Config.Settings.MaxSlots},
{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
@@ -555,7 +555,8 @@ namespace TShockAPI
{
try
{
- TShock.UserAccounts.SetUserGroup(account, group);
+ TShock.UserAccounts.SetUserGroup(new TSRestPlayer(args.TokenData.Username, TShock.Groups.GetGroupByName(args.TokenData.UserGroupName)),
+ account, group);
response.Add("group-response", "Group updated successfully");
}
catch (Exception e)
@@ -944,8 +945,8 @@ namespace TShockAPI
[Token]
private object PlayerList(RestRequestArgs args)
{
- var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
- return new RestObject() { { "players", string.Join(", ", activeplayers.Select(p => p.name)) } };
+ var activeplayers = TShock.Players.Where(p => null != p && p.Active).Select(p => p.Name);
+ return new RestObject() { { "players", string.Join(", ", activeplayers) } };
}
[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]
diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs
index c9194c36..f6c06f85 100644
--- a/TShockAPI/TSPlayer.cs
+++ b/TShockAPI/TSPlayer.cs
@@ -177,8 +177,13 @@ namespace TShockAPI
///
public int RPPending = 0;
- public int sX = -1;
- public int sY = -1;
+
+ public bool initialSpawn = false;
+ public int initialServerSpawnX = -2;
+ public int initialServerSpawnY = -2;
+ public bool spawnSynced = false;
+ public int initialClientSpawnX = -2;
+ public int initialClientSpawnY = -2;
///
/// A queue of tiles destroyed by the player for reverting.
@@ -351,6 +356,9 @@ namespace TShockAPI
/// Determines if the player is disabled for not clearing their trash. A re-login is the only way to reset this.
public bool IsDisabledPendingTrashRemoval;
+ /// Determines if the player has finished the handshake (Sent all necessary packets for connection, such as Request World Data, Spawn Player, etc). A normal client would do all of this no problem.
+ public bool FinishedHandshake = false;
+
/// Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.
/// If the player is currently being throttled by Bouncer, or not.
public bool IsBouncerThrottled()
@@ -1284,7 +1292,7 @@ namespace TShockAPI
}
}
- PlayerData = new PlayerData(this);
+ PlayerData = new PlayerData();
Group = TShock.Groups.GetGroupByName(TShock.Config.Settings.DefaultGuestGroupName);
tempGroup = null;
if (tempGroupTimer != null)
@@ -1380,6 +1388,25 @@ namespace TShockAPI
return true;
}
+ ///
+ /// Teleports the player to their spawnpoint.
+ /// Teleports to main spawnpoint if their bed is not active.
+ /// Supports SSC.
+ ///
+ public bool TeleportSpawnpoint()
+ {
+ // NOTE: it is vanilla behaviour to not permanently override the spawnpoint if the bed spawn is broken/invalid
+ int x = TPlayer.SpawnX;
+ int y = TPlayer.SpawnY;
+ if ((x == -1 && y == -1) ||
+ !Main.tile[x, y - 1].active() || Main.tile[x, y - 1].type != TileID.Beds || !WorldGen.StartRoomCheck(x, y - 1))
+ {
+ x = Main.spawnTileX;
+ y = Main.spawnTileY;
+ }
+ return Teleport(x * 16, y * 16 - 48);
+ }
+
///
/// Heals the player.
///
@@ -1394,14 +1421,7 @@ namespace TShockAPI
///
public void Spawn(PlayerSpawnContext context, int? respawnTimer = null)
{
- if (this.sX > 0 && this.sY > 0)
- {
- Spawn(this.sX, this.sY, context, respawnTimer);
- }
- else
- {
- Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
- }
+ Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
}
///
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index 054e31df..c5f2b968 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -63,7 +63,7 @@ namespace TShockAPI
/// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.
- public static readonly string VersionCodename = "Intensity";
+ public static readonly string VersionCodename = "East";
/// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).
public static string SavePath = "tshock";
@@ -428,6 +428,8 @@ namespace TShockAPI
Hooks.AccountHooks.AccountDelete += OnAccountDelete;
Hooks.AccountHooks.AccountCreate += OnAccountCreate;
+ On.Terraria.RemoteClient.Reset += RemoteClient_Reset;
+
GetDataHandlers.InitGetDataHandler();
Commands.InitCommands();
@@ -496,6 +498,12 @@ namespace TShockAPI
}
}
+ private static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)
+ {
+ client.ClientUUID = null;
+ orig(client);
+ }
+
private static void OnAchievementInitializerLoad(ILContext il)
{
// Modify AchievementInitializer.Load to remove the Main.netMode == 2 check (occupies the first 4 IL instructions)
@@ -1174,16 +1182,16 @@ namespace TShockAPI
if (player.RecentFuse > 0)
player.RecentFuse--;
- if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) && (player.sX != player.TPlayer.SpawnX))
+ if (Main.ServerSideCharacter && player.initialSpawn)
{
- player.sX = player.TPlayer.SpawnX;
- player.sY = player.TPlayer.SpawnY;
- }
+ player.initialSpawn = false;
- if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
- {
- player.TPlayer.SpawnX = player.sX;
- player.TPlayer.SpawnY = player.sY;
+ // reassert the correct spawnpoint value after the game's Spawn handler changed it
+ player.TPlayer.SpawnX = player.initialServerSpawnX;
+ player.TPlayer.SpawnY = player.initialServerSpawnY;
+
+ player.TeleportSpawnpoint();
+ TShock.Log.ConsoleDebug(GetString("OnSecondUpdate / initial ssc spawn for {0} at ({1}, {2})", player.Name, player.TPlayer.SpawnX, player.TPlayer.SpawnY));
}
if (player.RPPending > 0)
@@ -1368,6 +1376,8 @@ namespace TShockAPI
}
}
}
+
+ Bans.CheckBan(player);
Players[args.Who] = player;
}
@@ -1389,7 +1399,8 @@ namespace TShockAPI
return;
}
- Bans.CheckBan(player);
+ if (Bans.CheckBan(player))
+ return;
}
/// OnLeave - Called when a player leaves the server.
@@ -1429,7 +1440,7 @@ namespace TShockAPI
if (tsplr.ReceivedInfo)
{
- if (!tsplr.SilentKickInProgress && tsplr.State >= 3)
+ if (!tsplr.SilentKickInProgress && tsplr.State >= 3 && tsplr.FinishedHandshake) //The player has left, do not broadcast any clients exploiting the behaviour of not spawning their player.
Utils.Broadcast(GetString("{0} has left.", tsplr.Name), Color.Yellow);
Log.Info(GetString("{0} disconnected.", tsplr.Name));
@@ -1450,6 +1461,9 @@ namespace TShockAPI
}
}
+
+ tsplr.FinishedHandshake = false;
+
// Fire the OnPlayerLogout hook too, if the player was logged in and they have a TSPlayer object.
if (tsplr.IsLoggedIn)
{
@@ -1479,6 +1493,12 @@ namespace TShockAPI
return;
}
+ if (!tsplr.FinishedHandshake)
+ {
+ args.Handled = true;
+ return;
+ }
+
if (args.Text.Length > 500)
{
tsplr.Kick(GetString("Crash attempt via long chat packet."), true);
@@ -1497,11 +1517,11 @@ namespace TShockAPI
{
if (!String.IsNullOrEmpty(text))
{
- text = item.Key.Value + ' ' + text;
+ text = EnglishLanguage.GetCommandPrefixByName(item.Value._name) + ' ' + text;
}
else
{
- text = item.Key.Value;
+ text = EnglishLanguage.GetCommandPrefixByName(item.Value._name);
}
break;
}
@@ -1695,14 +1715,14 @@ namespace TShockAPI
Log.Info(GetString("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
player.Group.Name, player.Country, TShock.Utils.GetActivePlayerCount(),
TShock.Config.Settings.MaxSlots));
- if (!player.SilentJoinInProgress)
+ if (!player.SilentJoinInProgress && player.FinishedHandshake)
Utils.Broadcast(GetString("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
}
else
{
Log.Info(GetString("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.GetActivePlayerCount(), TShock.Config.Settings.MaxSlots));
- if (!player.SilentJoinInProgress)
+ if (!player.SilentJoinInProgress && player.FinishedHandshake)
Utils.Broadcast(GetString("{0} has joined.", player.Name), Color.Yellow);
}
diff --git a/TShockAPI/TShockAPI.csproj b/TShockAPI/TShockAPI.csproj
index a3731709..88f61606 100644
--- a/TShockAPI/TShockAPI.csproj
+++ b/TShockAPI/TShockAPI.csproj
@@ -18,7 +18,7 @@
Also, be sure to release on github with the exact assembly version tag as below
so that the update manager works correctly (via the Github releases api and mimic)
-->
- 5.2.0
+ 5.2.2
TShock for Terraria
Pryaxis & TShock Contributors
TShockAPI
@@ -34,7 +34,7 @@
-
+
diff --git a/TShockAPI/Utils.cs b/TShockAPI/Utils.cs
index 4ee41c01..613e7a8a 100644
--- a/TShockAPI/Utils.cs
+++ b/TShockAPI/Utils.cs
@@ -172,7 +172,7 @@ namespace TShockAPI
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
- player.DisplayLogs && TShock.Config.Settings.DisableSpewLogs == false)
+ player.DisplayLogs && !TShock.Config.Settings.DisableSpewLogs)
player.SendMessage(log, color);
}
}
@@ -183,7 +183,7 @@ namespace TShockAPI
/// The number of active players on the server.
public int GetActivePlayerCount()
{
- return Main.player.Where(p => null != p && p.active).Count();
+ return TShock.Players.Count(p => null != p && p.Active && p.FinishedHandshake);
}
//Random should not be generated in a method
@@ -1149,11 +1149,15 @@ namespace TShockAPI
/// If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.
internal void SetConsoleTitle(bool empty)
{
+ if (ShouldSkipTitle)
+ return;
Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
!string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "",
empty ? 0 : GetActivePlayerCount(),
TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
}
+ // Some terminals doesn't supports XTerm escape sequences for setting the title
+ private static bool ShouldSkipTitle = !System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows) && !(Environment.GetEnvironmentVariable("TERM")?.Contains("xterm") ?? false);
/// Determines the distance between two vectors.
/// The first vector location.
diff --git a/TShockInstaller/TShockInstaller.csproj b/TShockInstaller/TShockInstaller.csproj
index 9b73d66a..ac3bfff4 100644
--- a/TShockInstaller/TShockInstaller.csproj
+++ b/TShockInstaller/TShockInstaller.csproj
@@ -12,6 +12,6 @@
-
+
diff --git a/TShockLauncher/Program.cs b/TShockLauncher/Program.cs
index 4a139370..0163cc2d 100644
--- a/TShockLauncher/Program.cs
+++ b/TShockLauncher/Program.cs
@@ -29,12 +29,30 @@ along with this program. If not, see .
using System.Reflection;
using TShockPluginManager;
+// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
+// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
+// TShock from launching.
+if (File.Exists("TerrariaServer.exe"))
+{
+ Console.ForegroundColor = ConsoleColor.Red;
+ Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
+ Console.Error.WriteLine(
+ "This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
+ Console.Error.WriteLine(
+ "TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
+ Console.Error.WriteLine(
+ "If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
+ Console.Error.WriteLine("The launcher will now exit.");
+ Console.ResetColor();
+ return 1;
+}
+
if (args.Length > 0 && args[0].ToLower() == "plugins")
{
var items = args.ToList();
items.RemoveAt(0);
await NugetCLI.Main(items);
- return;
+ return 0;
}
@@ -42,7 +60,7 @@ Dictionary _cache = new Dictionary();
System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
-Start();
+return Start();
///
/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
@@ -70,7 +88,8 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
/// Initiates the TSAPI server.
///
/// This method exists so that the resolver can attach before TSAPI needs its dependencies.
-void Start()
+int Start()
{
TerrariaApi.Server.Program.Main(args);
+ return 0;
}
diff --git a/TShockLauncher/TShockLauncher.csproj b/TShockLauncher/TShockLauncher.csproj
index e3c4ac32..fbe428bb 100644
--- a/TShockLauncher/TShockLauncher.csproj
+++ b/TShockLauncher/TShockLauncher.csproj
@@ -30,7 +30,7 @@
-
+
diff --git a/TShockPluginManager/Nuget.cs b/TShockPluginManager/Nuget.cs
index 9fdefb6b..1d00fe1c 100644
--- a/TShockPluginManager/Nuget.cs
+++ b/TShockPluginManager/Nuget.cs
@@ -30,7 +30,6 @@ using NuGet.Versioning;
namespace TShockPluginManager
{
-
public class Nugetter
{
// this object can figure out the right framework folders to use from a set of packages
@@ -82,15 +81,13 @@ namespace TShockPluginManager
// make sure the source repository can actually tell us about dependencies
var dependencyInfoResource = await sourceRepository.GetResourceAsync();
// get the try and dependencies
- // (the above function returns a nullable value, but doesn't properly indicate it as such)
- #pragma warning disable CS8602
- var dependencyInfo = await dependencyInfoResource?.ResolvePackage(
+ if (dependencyInfoResource is null) continue;
+ var dependencyInfo = await dependencyInfoResource.ResolvePackage(
package, framework, cacheContext, logger, CancellationToken.None);
- #pragma warning restore CS8602
// oop, we don't have the ability to get dependency info from this repository, or
// it wasn't found. let's try the next source repository!
- if (dependencyInfo == null) continue;
+ if (dependencyInfo is null) continue;
availablePackages.Add(dependencyInfo);
foreach (var dependency in dependencyInfo.Dependencies)
@@ -302,8 +299,11 @@ namespace TShockPluginManager
var relativeFolder = Path.GetDirectoryName(packageRelativeFilePath);
var targetFolder = Path.Join(isPlugin ? "./ServerPlugins" : "./bin", relativeFolder);
- Directory.CreateDirectory(targetFolder);
- File.Copy(filePath, Path.Join(targetFolder, Path.GetFileName(filePath)), true);
+ if (File.Exists(filePath))
+ {
+ Directory.CreateDirectory(targetFolder);
+ File.Copy(filePath, Path.Join(targetFolder, Path.GetFileName(filePath)), true);
+ }
}
}
}
diff --git a/TShockPluginManager/TShockPluginManager.csproj b/TShockPluginManager/TShockPluginManager.csproj
index 33c503fd..1d53f320 100644
--- a/TShockPluginManager/TShockPluginManager.csproj
+++ b/TShockPluginManager/TShockPluginManager.csproj
@@ -7,8 +7,8 @@
-
-
+
+
diff --git a/TerrariaServerAPI b/TerrariaServerAPI
index 8a3fffd7..d4bb7e3a 160000
--- a/TerrariaServerAPI
+++ b/TerrariaServerAPI
@@ -1 +1 @@
-Subproject commit 8a3fffd71db401736ea80619122c70c449c10ff3
+Subproject commit d4bb7e3a21e875cfeb23bcf5cf847c85d9470ccf
diff --git a/docs/changelog.md b/docs/changelog.md
index 489afcce..49a579ed 100644
--- a/docs/changelog.md
+++ b/docs/changelog.md
@@ -78,6 +78,33 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
## Upcoming changes
+* Added a variable for handshake (True upon spawn player), clients no longer notify others of their presence and cant chat if this is never set to true. (@ohayo)
+* Fixed a security issue with how bans are handled on join. (@ohayo)
+* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
+* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
+* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
+* Fix typo in config for IP bans. (@redchess64)
+* Updated `TShockAPI.NetItem` (@AgaSpace):
+ * Added constructor overload with parameter `Terraria.Item`.
+ * Added the `ToItem` method to get a copy of `Terraria.Item`.
+ * In the constructor `stack` and `prefix` are now optional parameters.
+* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
+* Fixed the `/wind` command not being very helpful. (@punchready)
+* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
+* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
+* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
+* * Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
+ * This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later. Rewrote bed spawning for SSC. (@PotatoCider)
+ * Removed `TSPlayer.s{X,Y}` in favour of using desyncing client and server spawnpoint values (`Terraria.Player.Spawn{X,Y}`) until the player has changed their spawnpoint per session.
+ * Partially fixed the bed spawning bug when SSC is enabled. Players would need to spawn at their beds at least once to tell TShock that the player's spawnpoint has changed.
+* Changed Bouncer to block updates which set the following fields to infinity or NaN: player position, projectile position, projectile velocity, item position, and item velocity. (@Arthri)
+* Updated `TShockAPI.Handlers.SendTileRectHandler` (@LaoSparrow):
+ * Fixed incorrect validating range in `TileRectMatch.MatchRemoval`.
+ * Fixed tile rect changes (e.g. turning on and off campfires) are not synced between clients.
+ * Fixed unable to place Hat Rack without permission `tshock.ignore.sendtilesquare`.
+* Updated `GetDataHandlers` to ignore `NpcItemStrike(msgid 24)`, which should never be sent by a vanilla client. (@LaoSparrow)
+
+## TShock 5.2.1
* Updated `TSPlayer.GodMode`. (@AgaSpace)
* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
@@ -90,12 +117,16 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
-* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
-* Added CI for Docker images. (@timschumi)
-* Added a new permission, `tshock.world.time.usemoondial`, for regulating use of Enchanted Moondial. (@Arthri)
+
+Rewrote the Added a new permission, `tshock.world.time.usemoondial`, for regulating use of Enchanted Moondial. (@Arthri)
* Added a set of new permissions, `tshock.specialeffects.{type}`, for regulating use of new special effects(Packet 51) which are not yet recognized by TShock. (@Arthri)
* Added check for `tshock.npc.summonboss` permission for Skeletron summoning. (@Arthri)
* Fixed `DisableDungeonGuardian` disabling Skeletron summon instead. The config option is useless as of writing. (@Arthri)
+* Added a constructor for `TShockAPI.PlayerData` that accepts the `includingStarterInventory` parameter, which is responsible for loading the TShock inventory.
+* Declared the constructor `TShockAPI.PlayerData` accepting the argument `TShockAPI.TSPlayer` obsolete.
+* Updated the `PlayerData.StoreSlot` method: Added an overload that takes `TShockAPI.NetItem`.
+* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
+* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
@@ -129,7 +160,6 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
-* Re-wrote tile rect handling from scratch, fixing a certain exploitable flaw in the old code and significantly reducing the potential exploit surface, potentially even down to zero. (@punchready)
## TShock 5.1.3
* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)
diff --git a/docs/docker.md b/docs/docker.md
index ca018510..afc4bdfc 100644
--- a/docs/docker.md
+++ b/docs/docker.md
@@ -14,32 +14,27 @@ Open ports can also be passed through using `-p :`.
For Example:
```bash
-# Building the image using buildx and loading it into docker
-docker buildx build -t tshock:latest --load .
-
-# Running the image
docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
-v /home/cider/tshock/plugins:/plugins \
- --rm -it tshock:latest \
+ --rm -it ghcr.io/pryaxis/tshock:latest \
-world /worlds/backflip.wld -motd "OMFG DOCKER"
```
-## Building for Other Platforms
+## Building custom images
-Using `docker buildx`, you could build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock.
+Occasionally, it may be necessary to adjust TShock with customizations that are not included in the upstream project.
+Therefore, these changes are also not available in the officially provided Docker images.
+
+To build and load a Docker image from your local checkout, use the following `buildx` command:
-For Example:
```bash
-# Building the image using buildx and loading it into docker
-docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
-
-# Running the image
-docker run -p 7777:7777 -p 7878:7878 \
- -v /home/cider/tshock/:/tshock \
- -v /home/cider/.local/share/Terraria/Worlds:/worlds \
- -v /home/cider/tshock/plugins:/plugins \
- --rm -it tshock:linux-arm64 \
- -world /worlds/backflip.wld -motd "ARM64 ftw"
+docker buildx build -t tshock:latest --load .
+```
+
+It is also possible to build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock (e.g. an image targeting `arm64`, on a host that is not `arm64`):
+
+```bash
+docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
```
diff --git a/docs/index.html b/docs/index.html
index 2ae1df82..0cfccf11 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -11,12 +11,7 @@
diff --git a/renovate.json b/renovate.json
deleted file mode 100644
index 159ec1e2..00000000
--- a/renovate.json
+++ /dev/null
@@ -1,17 +0,0 @@
-{
- "$schema": "https://docs.renovatebot.com/renovate-schema.json",
- "extends": [
- "config:base"
- ],
- "git-submodules": {
- "enabled": true
- },
- "packageRules": [
- {
- "matchPackageNames": ["OTAPI.Upcoming", "ModFramework", "TerrariaServerAPI"],
- "ignoreUnstable": "false",
- "bumpVersion": "prerelease",
- "groupName": "OTAPI things"
- }
- ]
-}