Refactor out spaces -> tabs
Remove checks to the itemban table for npcs(wtf zidonuke) and projectiles.
This commit is contained in:
parent
84d8049ac6
commit
c8a4fd711f
5 changed files with 413 additions and 405 deletions
|
|
@ -2393,17 +2393,17 @@ namespace TShockAPI
|
|||
|
||||
if (index > Main.maxProjectiles || index < 0)
|
||||
{
|
||||
args.Player.RemoveProjectile(ident, owner);
|
||||
args.Player.RemoveProjectile(ident, owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
|
||||
{
|
||||
args.Player.Disable("Player does not have permission to create that projectile.", true);
|
||||
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
|
||||
args.Player.RemoveProjectile(ident, owner);
|
||||
return false;
|
||||
}
|
||||
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
|
||||
{
|
||||
args.Player.Disable("Player does not have permission to create that projectile.", true);
|
||||
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
|
||||
args.Player.RemoveProjectile(ident, owner);
|
||||
return false;
|
||||
}
|
||||
// Server now checks owner + ident, if owner is different, server will create new projectile.
|
||||
/*if (args.Player.Index != owner)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue