Merge branch 'general-devel' into patch-12
This commit is contained in:
commit
c8aa67ec4d
4 changed files with 20 additions and 8 deletions
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@ -1906,11 +1906,24 @@ namespace TShockAPI
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/// <param name="args"></param>
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internal void OnFishOutNPC(object sender, GetDataHandlers.FishOutNPCEventArgs args)
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{
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var projectile = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index] != null && Main.projectile[p.Index].Name == "Bobber");
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/// Getting recent projectiles of the player which are named Bobber. All bobbers have the same Name.
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var projectile = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index].Name == "Bobber");
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if (!FishingRodItemIDs.Contains(args.Player.SelectedItem.type) || Main.projectile[projectile.Index] == null || !FishableNpcIDs.Contains(args.NpcID))
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if (!FishingRodItemIDs.Contains(args.Player.SelectedItem.type))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected invalid NPC spawning from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected for not using a fishing rod! - From {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if (projectile.Type == 0 || projectile.Killed) /// The bobber projectile is never killed when the NPC spawns. Type can only be 0 if no recent projectile is found that is named Bobber.
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected for not finding active bobber projectile! - From {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if (!FishableNpcIDs.Contains(args.NpcID))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected for the NPC not being on the fishable NPCs list! - From {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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@ -1920,7 +1933,7 @@ namespace TShockAPI
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args.Handled = true;
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return;
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}
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if (args.Player.IsInRange(args.TileX, args.TileY, 55))
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if (!args.Player.IsInRange(args.TileX, args.TileY, 55))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected range checks from {0}", args.Player.Name);
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args.Handled = true;
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@ -95,9 +95,6 @@ namespace TShockAPI.Handlers.NetModules
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{
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{ Permissions.journey_timefreeze, "freeze the time of the server" },
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{ Permissions.journey_timeset, "modify the time of the server" },
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{ Permissions.journey_timeset, "modify the time of the server" },
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{ Permissions.journey_timeset, "modify the time of the server" },
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{ Permissions.journey_timeset, "modify the time of the server" },
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{ Permissions.journey_godmode, "toggle godmode" },
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{ Permissions.journey_windstrength, "modify the wind strength of the server" },
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{ Permissions.journey_rainstrength, "modify the rain strength of the server" },
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