Merge branch 'general-devel' of github.com:Pryaxis/TShock into general-devel
This commit is contained in:
commit
c9b13b493e
4 changed files with 17 additions and 13 deletions
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@ -85,7 +85,7 @@ On [AppVeyor](https://ci.appveyor.com/project/hakusaro/tshock/), click on histor
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On [GitHub](https://github.com/Pryaxis/TShock/), click on the actions tab, then click on "build server" on the commit or branch you want. If it was successful, you can download either the experimental release or debug artifacts.
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For old builds from Travis CI, you can still get them (for now) from us directly, on [our Travis CI artifact mirror](https://travis.tshock.co/). Please note that these builds should be considered legacy and for archival purposes only. If you need them in the long term, please raise an issue explaining why before they are removed.
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These instructions are also available as a [video tutorial on Streamable](https://streamable.com/i9mfh9).
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## Developer's Guide
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@ -531,7 +531,7 @@ namespace TShockAPI
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add(new Command(Permissions.buff, Buff, "buff")
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{
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AllowServer = false,
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HelpText = "Gives yourself a buff for an amount of time."
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HelpText = "Gives yourself a buff or debuff for an amount of time. Putting -1 for time will set it to 415 days."
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});
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add(new Command(Permissions.clear, Clear, "clear")
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{
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@ -539,7 +539,7 @@ namespace TShockAPI
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});
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add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer")
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{
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HelpText = "Gives another player a buff for an amount of time."
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HelpText = "Gives another player a buff or debuff for an amount of time. Putting -1 for time will set it to 415 days."
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});
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add(new Command(Permissions.godmode, ToggleGodMode, "godmode")
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{
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@ -5961,11 +5961,12 @@ namespace TShockAPI
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{
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if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}buff <buff id/name> [time(seconds)]", Specifier);
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}buff <buff name or ID> [time in seconds]", Specifier);
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return;
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}
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int id = 0;
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int time = 60;
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var timeLimit = (int.MaxValue / 60) - 1;
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if (!int.TryParse(args.Parameters[0], out id))
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{
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var found = TShock.Utils.GetBuffByName(args.Parameters[0]);
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@ -5985,10 +5986,11 @@ namespace TShockAPI
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int.TryParse(args.Parameters[1], out time);
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if (id > 0 && id < Main.maxBuffTypes)
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{
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if (time < 0 || time > short.MaxValue)
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time = 60;
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// Max possible buff duration as of 1.4.2.2 is 35791393 seconds (415 days).
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if (time < 0 || time > timeLimit)
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time = timeLimit;
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args.Player.SetBuff(id, time * 60);
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args.Player.SendSuccessMessage(string.Format("You have buffed yourself with {0}({1}) for {2} seconds!",
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args.Player.SendSuccessMessage(string.Format("You have buffed yourself with {0} ({1}) for {2} seconds!",
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TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)));
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}
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else
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@ -5999,11 +6001,12 @@ namespace TShockAPI
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{
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if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff id/name> [time(seconds)]", Specifier);
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff name or ID> [time in seconds]", Specifier);
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return;
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}
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int id = 0;
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int time = 60;
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var timeLimit = (int.MaxValue / 60) - 1;
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var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
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if (foundplr.Count == 0)
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{
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@ -6036,13 +6039,13 @@ namespace TShockAPI
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int.TryParse(args.Parameters[2], out time);
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if (id > 0 && id < Main.maxBuffTypes)
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{
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if (time < 0 || time > short.MaxValue)
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time = 60;
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if (time < 0 || time > timeLimit)
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time = timeLimit;
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foundplr[0].SetBuff(id, time * 60);
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args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!",
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args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1} ({2}) for {3} seconds!",
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foundplr[0].Name, TShock.Utils.GetBuffName(id),
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TShock.Utils.GetBuffDescription(id), (time)));
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foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!",
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foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1} ({2}) for {3} seconds!",
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args.Player.Name, TShock.Utils.GetBuffName(id),
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TShock.Utils.GetBuffDescription(id), (time)));
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}
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@ -29,7 +29,7 @@ namespace TShockAPI
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public class FileTools
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{
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private const string MotdFormat =
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"This is [c/FF0000:%map%] on [c/00FFFF:TShock for Terraria].\n[c/00FF00:Current players:] [c/FFFF00:%players%]\nType [c/FF0000:/help] for a list of commands.\n";
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"Welcome to [c/ffff00:%map%] on [c/7ddff8:T][c/81dbf6:S][c/86d7f4:h][c/8ad3f3:o][c/8ecef1:c][c/93caef:k] for [c/55d284:T][c/62d27a:e][c/6fd16f:r][c/7cd165:r][c/89d15a:a][c/95d150:r][c/a4d145:i][c/b1d03b:a].\n[c/FFFFFF:Online player(s):] [c/FFFF00:%players%]\nType [c/55D284:%specifier%][c/62D27A:h][c/6FD16F:e][c/7CD165:l][c/89D15A:p] for a list of commands.\n";
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/// <summary>
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/// Path to the file containing the rules.
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/// </summary>
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@ -1509,6 +1509,7 @@ namespace TShockAPI
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foo = foo.Replace("%map%", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName));
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foo = foo.Replace("%players%", String.Join(",", players));
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foo = foo.Replace("%specifier%", TShock.Config.Settings.CommandSpecifier);
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SendMessage(foo, lineColor);
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}
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