Deleted the update project (not used)
This commit is contained in:
parent
fc7c70dcb5
commit
c9cd8cb971
6 changed files with 0 additions and 399 deletions
12
Terraria.sln
12
Terraria.sln
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@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TShockAPI", "TShockAPI\TShockAPI.csproj", "{49606449-072B-4CF5-8088-AA49DA586694}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Update", "Update\Update.csproj", "{AF322FAB-9A32-43AA-A01A-76B2A039F711}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -25,16 +23,6 @@ Global
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{49606449-072B-4CF5-8088-AA49DA586694}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{49606449-072B-4CF5-8088-AA49DA586694}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{49606449-072B-4CF5-8088-AA49DA586694}.Release|x86.ActiveCfg = Release|Any CPU
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Debug|Any CPU.ActiveCfg = Debug|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Debug|x86.ActiveCfg = Debug|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Debug|x86.Build.0 = Debug|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Release|Any CPU.ActiveCfg = Release|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Release|Mixed Platforms.Build.0 = Release|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Release|x86.ActiveCfg = Release|x86
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{AF322FAB-9A32-43AA-A01A-76B2A039F711}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1,83 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Diagnostics;
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using System.IO;
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namespace Update
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{
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class Program
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{
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static void Main(string[] args)
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{
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string data;
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string procname = "cmd.exe";
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string procargs = "/c echo finalizing update&&ping 127.0.0.1 -n 2&&del UpdateTShock.exe";
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try
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{
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StreamReader sr = new StreamReader("pn");
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procname = sr.ReadToEnd();
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sr.Close();
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string[] datat = procname.Split(' ');
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procname = datat[0];
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procargs = "";
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for (int i = 0; i < datat.Count(); i++)
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{
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procargs += datat[i] + " ";
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}
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File.Delete("pn");
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sr.Dispose();
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sr = new StreamReader("pid");
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data = sr.ReadToEnd();
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sr.Close();
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File.Delete("pid");
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}
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catch (FileNotFoundException)
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{
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data = "";
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}
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try
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{
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Process TServer = Process.GetProcessById(Convert.ToInt32(data));
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while (!TServer.HasExited)
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{
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}
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}
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catch (Exception)
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{
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}
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try
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{
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DirectoryInfo di = new DirectoryInfo("serverplugins");
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FileInfo[] fi = di.GetFiles();
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for (int i = 0; i < fi.Length; i ++ )
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{
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if (fi[i].Name.ToLowerInvariant().Contains("tshockapi"))
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{
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fi[i].Delete();
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}
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}
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if (System.IO.File.Exists("serverplugins/TShockAPI.dll"))
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{
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System.IO.File.Delete("serverplugins/TShockAPI.dll");
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}
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}
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catch (FileNotFoundException)
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{
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}
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BinaryWriter bw = new BinaryWriter(new FileStream("serverplugins/TShockAPI.dll", FileMode.Create));
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bw.Write(Resources.TShockAPI);
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bw.Close();
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Process.Start(new ProcessStartInfo(procname, procargs));
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}
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}
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}
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Update")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("Update")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("c809c4c8-97b2-46f1-bbc0-b4a3ae955ac1")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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70
Update/Resources.Designer.cs
generated
70
Update/Resources.Designer.cs
generated
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@ -1,70 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.225
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Update {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Update.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static byte[] TShockAPI {
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get {
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object obj = ResourceManager.GetObject("TShockAPI", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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@ -1,124 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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||||
<!--
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||||
Microsoft ResX Schema
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||||
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||||
Version 2.0
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||||
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||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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associated with the data types.
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||||
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||||
Example:
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||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
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||||
</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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||||
<comment>This is a comment</comment>
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||||
</data>
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||||
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||||
There are any number of "resheader" rows that contain simple
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||||
name/value pairs.
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||||
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||||
Each data row contains a name, and value. The row also contains a
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||||
type or mimetype. Type corresponds to a .NET class that support
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||||
text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
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||||
mimetype set.
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||||
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||||
The mimetype is used for serialized objects, and tells the
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||||
ResXResourceReader how to depersist the object. This is currently not
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||||
extensible. For a given mimetype the value must be set accordingly:
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||||
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||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
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||||
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||||
mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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||||
mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
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||||
<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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||||
<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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||||
<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:choice>
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
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||||
</resheader>
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||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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||||
<data name="TShockAPI" type="System.Resources.ResXFileRef, System.Windows.Forms">
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||||
<value>..\TShockAPI\bin\Release\TShockAPI.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</data>
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||||
</root>
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||||
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|
@ -1,74 +0,0 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{AF322FAB-9A32-43AA-A01A-76B2A039F711}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Update</RootNamespace>
|
||||
<AssemblyName>UpdateTShock</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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||||
<FileAlignment>512</FileAlignment>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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||||
<PlatformTarget>x86</PlatformTarget>
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||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="System" />
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Windows.Forms" />
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||||
<Reference Include="System.Xml.Linq" />
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||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="Microsoft.CSharp" />
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||||
<Reference Include="System.Data" />
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||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Content Include="Resources\TShockAPI.dll" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
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||||
</Project>
|
||||
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