Merge branch 'general-devel' into fix-portal-exploit

This commit is contained in:
Chris 2026-01-18 15:46:11 +10:30 committed by GitHub
commit cae760ad4b
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4 changed files with 26 additions and 12 deletions

View file

@ -565,7 +565,7 @@ namespace TShockAPI.DB
permissions.ForEach(p => group.AddPermission(p));
if (database.Query("UPDATE GroupList SET Commands=@0 WHERE GroupName=@1", group.Permissions, name) == 1)
return "Group " + name + " has been modified successfully.";
return GetString($"Group {name} has been modified successfully.");
// Restore old permissions so DB and internal object are in a consistent state
group.Permissions = oldperms;
@ -588,7 +588,7 @@ namespace TShockAPI.DB
permissions.ForEach(p => group.RemovePermission(p));
if (database.Query("UPDATE GroupList SET Commands=@0 WHERE GroupName=@1", group.Permissions, name) == 1)
return "Group " + name + " has been modified successfully.";
return GetString($"Group {name} has been modified successfully.");
// Restore old permissions so DB and internal object are in a consistent state
group.Permissions = oldperms;

View file

@ -2734,8 +2734,11 @@ namespace TShockAPI
if (OnPlayerSpawn(args.Player, args.Data, player, spawnX, spawnY, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
return true;
args.Player.Dead = respawnTimer > 0;
if (!Main.ServerSideCharacter || context != PlayerSpawnContext.SpawningIntoWorld)
{
args.Player.Dead = respawnTimer > 0;
}
if (Main.ServerSideCharacter)
{

View file

@ -1263,6 +1263,11 @@ namespace TShockAPI
/// <returns>True if allowed, otherwise false</returns>
private bool OnCreep(int tileType)
{
if (WorldGen.generatingWorld)
{
return true;
}
if (!Config.Settings.AllowCrimsonCreep && (tileType == TileID.Dirt || tileType == TileID.CrimsonGrass
|| TileID.Sets.Crimson[tileType]))
{
@ -1456,7 +1461,7 @@ namespace TShockAPI
if (!tsplr.FinishedHandshake)
{
tsplr.Kick(GetString("Your client didn't send the right connection information."), true);
tsplr.Kick(GetString("Your client didn't send the right connection information."), true, true);
args.Handled = true;
return;
}