diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index 93e021ab..d6f08942 100644 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -5307,14 +5307,17 @@ namespace TShockAPI { if (args.Parameters.Count < 1) { - args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}mute [reason]", Specifier); + args.Player.SendMessage("Mute Syntax", Color.White); + args.Player.SendMessage($"{"mute".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> [{"reason".Color(Utils.GreenHighlight)}]", Color.White); + args.Player.SendMessage($"Example usage: {"mute".Color(Utils.BoldHighlight)} \"{args.Player.Name.Color(Utils.RedHighlight)}\" \"{"No swearing on my Christian server".Color(Utils.GreenHighlight)}\"", Color.White); + args.Player.SendMessage($"To mute a player without broadcasting to chat, use the command with {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)}", Color.White); return; } var players = TSPlayer.FindByNameOrID(args.Parameters[0]); if (players.Count == 0) { - args.Player.SendErrorMessage("Invalid player!"); + args.Player.SendErrorMessage($"Could not find any players named \"{args.Parameters[0]}\""); } else if (players.Count > 1) { @@ -5322,13 +5325,16 @@ namespace TShockAPI } else if (players[0].HasPermission(Permissions.mute)) { - args.Player.SendErrorMessage("You cannot mute this player."); + args.Player.SendErrorMessage($"You do not have permission to mute {players[0].Name}"); } else if (players[0].mute) { var plr = players[0]; plr.mute = false; - TSPlayer.All.SendInfoMessage("{0} has been unmuted by {1}.", plr.Name, args.Player.Name); + if (args.Silent) + args.Player.SendSuccessMessage($"You have unmuted {plr.Name}."); + else + TSPlayer.All.SendInfoMessage($"{args.Player.Name} has unmuted {plr.Name}."); } else { @@ -5337,7 +5343,10 @@ namespace TShockAPI reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1); var plr = players[0]; plr.mute = true; - TSPlayer.All.SendInfoMessage("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason); + if (args.Silent) + args.Player.SendSuccessMessage($"You have muted {plr.Name} for {reason}"); + else + TSPlayer.All.SendInfoMessage($"{args.Player.Name} has muted {plr.Name} for {reason}."); } }