Fixed /item and /give

This commit is contained in:
Deathmax 2011-06-03 11:51:40 +08:00
parent ff5c47a57c
commit cbf525b148

View file

@ -260,10 +260,16 @@ namespace TShockAPI
{
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
TShock.UpdateInventories();
//Main.player[ply].inventory[i].SetDefaults(type);
//Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
int id = Terraria.Item.NewItem(0, 0, 0, 0, type, 1, true);
Main.item[id].position.X = (float)args.PlayerX;
Main.item[id].position.Y = (float)args.PlayerY;
Main.item[id].stack = Main.item[id].maxStack;
//TShock.SendDataAll(21, -1, "", id);
NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
Tools.SendMessage(ply, "Got some " + Main.item[id].name + ".");
//TShock.UpdateInventories();
flag = true;
break;
}
@ -299,11 +305,17 @@ namespace TShockAPI
{
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", msgargs[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
TShock.UpdateInventories();
//Main.player[player].inventory[i].SetDefaults(type);
//Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
int id = Terraria.Item.NewItem(0, 0, 0, 0, type, 1, true);
Main.item[id].position.X = Main.player[player].position.X;
Main.item[id].position.Y = Main.player[player].position.Y;
Main.item[id].stack = Main.item[id].maxStack;
//TShock.SendDataAll(21, -1, "", id);
NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", msgargs[2], Main.item[id].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.item[id].name));
//TShock.UpdateInventories();
flag = true;
break;
}