Fixed kill tile crash when switching to vector2
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parent
e9dd445055
commit
ce38ac1895
2 changed files with 5 additions and 3 deletions
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@ -37,7 +37,7 @@ namespace TShockAPI
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public static readonly string SavePath = "tshock";
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public static readonly Version VersionNum = new Version(2, 1, 0, 4);
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public static readonly Version VersionNum = new Version(2, 1, 0, 6);
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public static readonly string VersionCodename = "Forgot to increase the version.";
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@ -401,7 +401,9 @@ namespace TShockAPI
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if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
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{
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Players[e.Msg.whoAmI].TileThreshold++;
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Players[e.Msg.whoAmI].TilesDestroyed.Add(new Vector2(x, y), Main.tile[x, y]);
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var coords = new Vector2(x, y);
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if (!Players[e.Msg.whoAmI].TilesDestroyed.ContainsKey(coords))
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Players[e.Msg.whoAmI].TilesDestroyed.Add(coords, Main.tile[x, y]);
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}
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return false;
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@ -284,7 +284,7 @@ namespace TShockAPI
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{
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return Ban(ply, reason);
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}
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else if (kick)
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if (kick)
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{
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return Kick(ply, reason);
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}
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