Merge branch 'general-devel' into patch-1

This commit is contained in:
Chris 2023-06-06 20:42:37 +09:30 committed by GitHub
commit cfccc3a871
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 8 additions and 5 deletions

View file

@ -63,7 +63,7 @@ namespace TShockAPI
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary> /// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary> /// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Thank you, everyone, for your support of TShock all these years! <3"; public static readonly string VersionCodename = "Intensity";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary> /// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock"; public static string SavePath = "tshock";

View file

@ -18,11 +18,11 @@
Also, be sure to release on github with the exact assembly version tag as below Also, be sure to release on github with the exact assembly version tag as below
so that the update manager works correctly (via the Github releases api and mimic) so that the update manager works correctly (via the Github releases api and mimic)
--> -->
<Version>5.1.3</Version> <Version>5.2.0</Version>
<AssemblyTitle>TShock for Terraria</AssemblyTitle> <AssemblyTitle>TShock for Terraria</AssemblyTitle>
<Company>Pryaxis &amp; TShock Contributors</Company> <Company>Pryaxis &amp; TShock Contributors</Company>
<Product>TShockAPI</Product> <Product>TShockAPI</Product>
<Copyright>Copyright © Pryaxis &amp; TShock Contributors 2011-2022</Copyright> <Copyright>Copyright © Pryaxis &amp; TShock Contributors 2011-2023</Copyright>
<!-- extras for nuget --> <!-- extras for nuget -->
<GeneratePackageOnBuild>True</GeneratePackageOnBuild> <GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression> <PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>

@ -1 +1 @@
Subproject commit e0e2df24dbc618683cc75595c59bf7f88acada08 Subproject commit 8a3fffd71db401736ea80619122c70c449c10ff3

View file

@ -78,7 +78,10 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. --> * If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
## Upcoming changes ## Upcoming changes
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team.(@CelestialAnarchy, #2617, @ATFGK) Your changes could be here!
## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
* Corrected and updated deserialization of the following packets (@ATFGK): * Corrected and updated deserialization of the following packets (@ATFGK):
* `ProjectileNew`: Read the third `AI` value. * `ProjectileNew`: Read the third `AI` value.
* Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together. * Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together.