Merge branch 'general-devel' into patch-1
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commit
cfccc3a871
4 changed files with 8 additions and 5 deletions
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@ -63,7 +63,7 @@ namespace TShockAPI
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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public static readonly string VersionCodename = "Thank you, everyone, for your support of TShock all these years! <3";
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public static readonly string VersionCodename = "Intensity";
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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public static string SavePath = "tshock";
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public static string SavePath = "tshock";
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@ -18,11 +18,11 @@
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Also, be sure to release on github with the exact assembly version tag as below
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Also, be sure to release on github with the exact assembly version tag as below
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so that the update manager works correctly (via the Github releases api and mimic)
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so that the update manager works correctly (via the Github releases api and mimic)
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-->
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-->
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<Version>5.1.3</Version>
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<Version>5.2.0</Version>
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<AssemblyTitle>TShock for Terraria</AssemblyTitle>
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<AssemblyTitle>TShock for Terraria</AssemblyTitle>
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<Company>Pryaxis & TShock Contributors</Company>
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<Company>Pryaxis & TShock Contributors</Company>
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<Product>TShockAPI</Product>
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<Product>TShockAPI</Product>
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<Copyright>Copyright © Pryaxis & TShock Contributors 2011-2022</Copyright>
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<Copyright>Copyright © Pryaxis & TShock Contributors 2011-2023</Copyright>
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<!-- extras for nuget -->
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<!-- extras for nuget -->
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
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<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
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@ -1 +1 @@
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Subproject commit e0e2df24dbc618683cc75595c59bf7f88acada08
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Subproject commit 8a3fffd71db401736ea80619122c70c449c10ff3
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@ -78,7 +78,10 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
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## Upcoming changes
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## Upcoming changes
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team.(@CelestialAnarchy, #2617, @ATFGK)
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Your changes could be here!
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## TShock 5.2
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
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* Corrected and updated deserialization of the following packets (@ATFGK):
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* Corrected and updated deserialization of the following packets (@ATFGK):
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* `ProjectileNew`: Read the third `AI` value.
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* `ProjectileNew`: Read the third `AI` value.
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* Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together.
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* Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together.
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