New anti spam for liquids and projectiles
Revamped anti spam systems New liquid security
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5 changed files with 118 additions and 43 deletions
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@ -32,6 +32,8 @@ namespace TShockAPI
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public static readonly TSPlayer All = new TSPlayer("All");
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public int TileKillThreshold { get; set; }
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public int TilePlaceThreshold { get; set; }
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public int TileLiquidThreshold { get; set; }
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public int ProjectileThreshold { get; set; }
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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public Dictionary<Vector2, Tile> TilesCreated { get; protected set; }
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public bool SyncHP { get; set; }
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