dmg -> damage

This commit is contained in:
Lucas Nicodemus 2017-12-15 21:43:21 -07:00
parent 007c685c19
commit d03e899452

View file

@ -66,7 +66,7 @@ namespace TShockAPI
{
short id = args.ID;
byte direction = args.Direction;
short dmg = args.Damage;
short damage = args.Damage;
float knockback = args.Knockback;
byte crit = args.Critical;
@ -76,7 +76,7 @@ namespace TShockAPI
return;
}
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
@ -122,7 +122,7 @@ namespace TShockAPI
internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args)
{
byte id = args.ID;
short dmg = args.Damage;
short damage = args.Damage;
bool pvp = args.PVP;
bool crit = args.Critical;
byte direction = args.Direction;
@ -133,7 +133,7 @@ namespace TShockAPI
return;
}
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
@ -758,14 +758,14 @@ namespace TShockAPI
/// <param name="args">The packet arguments that the event has.</param>
internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args)
{
short dmg = args.Damage;
short damage = args.Damage;
short id = args.PlayerId;
PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage);
args.Handled = true;
return;
}
@ -797,7 +797,7 @@ namespace TShockAPI
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
float knockback = args.Knockback;
short dmg = args.Damage;
short damage = args.Damage;
byte owner = args.Owner;
short type = args.Type;
int index = args.Index;
@ -818,7 +818,7 @@ namespace TShockAPI
return;
}
if (dmg > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);