dmg -> damage
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parent
007c685c19
commit
d03e899452
1 changed files with 9 additions and 9 deletions
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@ -66,7 +66,7 @@ namespace TShockAPI
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{
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short id = args.ID;
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byte direction = args.Direction;
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short dmg = args.Damage;
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short damage = args.Damage;
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float knockback = args.Knockback;
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byte crit = args.Critical;
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@ -76,7 +76,7 @@ namespace TShockAPI
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return;
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}
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if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
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if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
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{
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if (TShock.Config.KickOnDamageThresholdBroken)
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{
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@ -122,7 +122,7 @@ namespace TShockAPI
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internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args)
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{
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byte id = args.ID;
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short dmg = args.Damage;
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short damage = args.Damage;
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bool pvp = args.PVP;
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bool crit = args.Critical;
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byte direction = args.Direction;
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@ -133,7 +133,7 @@ namespace TShockAPI
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return;
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}
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if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
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if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
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{
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if (TShock.Config.KickOnDamageThresholdBroken)
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{
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@ -758,14 +758,14 @@ namespace TShockAPI
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args)
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{
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short dmg = args.Damage;
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short damage = args.Damage;
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short id = args.PlayerId;
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PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
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if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
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if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
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{
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
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TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage);
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args.Handled = true;
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return;
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}
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@ -797,7 +797,7 @@ namespace TShockAPI
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Vector2 pos = args.Position;
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Vector2 vel = args.Velocity;
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float knockback = args.Knockback;
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short dmg = args.Damage;
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short damage = args.Damage;
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byte owner = args.Owner;
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short type = args.Type;
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int index = args.Index;
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@ -818,7 +818,7 @@ namespace TShockAPI
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return;
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}
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if (dmg > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
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if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
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{
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args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
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args.Player.RemoveProjectile(ident, owner);
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