Never send back too large tile rects in handling
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1 changed files with 10 additions and 10 deletions
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@ -416,6 +416,16 @@ namespace TShockAPI.Handlers
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// this handler handles the entire logic of this packet
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args.Handled = true;
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// as of 1.4 this is the biggest size the client will send in any case, determined by full code analysis
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// see default matches above and special cases below
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if (args.Width > 4 || args.Length > 4)
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{
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TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from size from {args.Player.Name}"));
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// definitely invalid; do not send any correcting data
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return;
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}
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// player throttled?
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if (args.Player.IsBouncerThrottled())
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{
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@ -436,16 +446,6 @@ namespace TShockAPI.Handlers
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return;
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}
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// as of 1.4 this is the biggest size the client will send in any case, determined by full code analysis
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// see default matches above and special cases below
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if (args.Width > 4 || args.Length > 4)
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{
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TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from non-vanilla tilemod from {args.Player.Name}"));
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// definitely invalid; do not send any correcting data
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return;
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}
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// read the tile rectangle
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TileRect rect = TileRect.Read(args.Data, args.TileX, args.TileY, args.Width, args.Length);
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