Allow multiple test cases in the TShock test suite
Previously, we were initializing TShock before each test. This isn't actually what we want to do, because NUnit will (by default) execute all tests within one instance. Initializing TShock multiple times would cause issues, so let's just do it once at the very beginning, before any tests execute.
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2 changed files with 25 additions and 17 deletions
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@ -1,6 +1,4 @@
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using NUnit.Framework;
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using Terraria;
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using Terraria.Localization;
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using TShockAPI;
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using TShockAPI.DB;
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@ -8,21 +6,6 @@ namespace TShockLauncher.Tests;
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public class GroupTests
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{
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/// <summary>
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/// This will be called automatically by nunit before other tests in this class.
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/// It serves to initialise the bare minimum variables needed for TShock to be testable without booting up an actual server.
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/// </summary>
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[SetUp]
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public static void SetupTShock()
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{
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Program.SavePath = ""; // 1.4.4.2 staticness introduced this where by default it is null, and any touch to Terraria.Main will use it and cause a crash.
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LanguageManager.Instance.SetLanguage(GameCulture.DefaultCulture); // TShockAPI.Localization will fail without ActiveCulture set
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Lang.InitializeLegacyLocalization(); // TShockAPI.Localization will fail without preparing NPC names etc
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var ts = new TShock(null); // prepares configs etc
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ts.Initialize(); // used to prepare tshocks own static variables, such as the TShock.DB instance
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}
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/// <summary>
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/// This tests to ensure the group commands work.
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/// </summary>
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25
TShockLauncher.Tests/TestSetup.cs
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25
TShockLauncher.Tests/TestSetup.cs
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@ -0,0 +1,25 @@
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using NUnit.Framework;
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using Terraria;
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using Terraria.Localization;
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using TShockAPI;
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namespace TShockLauncher.Tests;
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[SetUpFixture]
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public class TestSetup
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{
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/// <summary>
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/// This will be called automatically by NUnit before the first test.
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/// It serves to initialise the bare minimum variables needed for TShock to be testable without booting up an actual server.
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/// </summary>
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[OneTimeSetUp]
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public static void SetupTShock()
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{
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Program.SavePath = ""; // 1.4.4.2 staticness introduced this where by default it is null, and any touch to Terraria.Main will use it and cause a crash.
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LanguageManager.Instance.SetLanguage(GameCulture.DefaultCulture); // TShockAPI.Localization will fail without ActiveCulture set
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Lang.InitializeLegacyLocalization(); // TShockAPI.Localization will fail without preparing NPC names etc
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var ts = new TShock(null); // prepares configs etc
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ts.Initialize(); // used to prepare tshocks own static variables, such as the TShock.DB instance
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}
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}
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