i18n commands
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b766e045b5
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d1a6c293f2
2 changed files with 27 additions and 27 deletions
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@ -6276,7 +6276,7 @@ namespace TShockAPI
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string targetName = args.Parameters[0];
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var players = TSPlayer.FindByNameOrID(targetName);
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if (players.Count == 0)
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user.SendErrorMessage($"Unable to find any players named \"{targetName}\"");
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user.SendErrorMessage(GetString($"Unable to find any players named \"{targetName}\""));
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else if (players.Count > 1)
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user.SendMultipleMatchError(players.Select(p => p.Name));
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else
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@ -6286,7 +6286,7 @@ namespace TShockAPI
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if (target.Dead)
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{
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user.SendErrorMessage("You can't heal a dead player!");
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user.SendErrorMessage(GetString("You can't heal a dead player!"));
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return;
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}
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@ -6297,9 +6297,9 @@ namespace TShockAPI
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target.Heal(amount);
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if (args.Silent)
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user.SendSuccessMessage($"You healed {(target == user ? "yourself" : target.Name)} for {amount} HP.");
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user.SendSuccessMessage(GetString($"You healed {(target == user ? "yourself" : target.Name)} for {amount} HP."));
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else
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TSPlayer.All.SendInfoMessage($"{user.Name} healed {(target == user ? (target.TPlayer.Male ? "himself" : "herself") : target.Name)} for {amount} HP.");
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TSPlayer.All.SendInfoMessage(GetString($"{user.Name} healed {(target == user ? (target.TPlayer.Male ? "himself" : "herself") : target.Name)} for {amount} HP."));
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}
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}
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@ -6309,11 +6309,11 @@ namespace TShockAPI
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var user = args.Player;
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if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
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{
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user.SendMessage("Buff Syntax and Example", Color.White);
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user.SendMessage($"{"buff".Color(Utils.BoldHighlight)} <\"{"buff name".Color(Utils.RedHighlight)}|{"ID".Color(Utils.RedHighlight)}\"> [{"duration".Color(Utils.GreenHighlight)}]", Color.White);
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user.SendMessage($"Example usage: {"buff".Color(Utils.BoldHighlight)} \"{"obsidian skin".Color(Utils.RedHighlight)}\" {"-1".Color(Utils.GreenHighlight)}", Color.White);
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user.SendMessage($"If you don't specify the duration, it will default to {"60".Color(Utils.GreenHighlight)} seconds.", Color.White);
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user.SendMessage($"If you put {"-1".Color(Utils.GreenHighlight)} as the duration, it will use the max possible time of 415 days.", Color.White);
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user.SendMessage(GetString("Buff Syntax and Example"), Color.White);
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user.SendMessage(GetString($"{"buff".Color(Utils.BoldHighlight)} <\"{"buff name".Color(Utils.RedHighlight)}|{"ID".Color(Utils.RedHighlight)}\"> [{"duration".Color(Utils.GreenHighlight)}]"), Color.White);
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user.SendMessage(GetString($"Example usage: {"buff".Color(Utils.BoldHighlight)} \"{"obsidian skin".Color(Utils.RedHighlight)}\" {"-1".Color(Utils.GreenHighlight)}"), Color.White);
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user.SendMessage(GetString($"If you don't specify the duration, it will default to {"60".Color(Utils.GreenHighlight)} seconds."), Color.White);
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user.SendMessage(GetString($"If you put {"-1".Color(Utils.GreenHighlight)} as the duration, it will use the max possible time of 415 days."), Color.White);
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return;
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}
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@ -6327,7 +6327,7 @@ namespace TShockAPI
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if (found.Count == 0)
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{
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user.SendErrorMessage($"Unable to find any buffs named \"{args.Parameters[0]}\"");
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user.SendErrorMessage(GetString($"Unable to find any buffs named \"{args.Parameters[0]}\""));
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return;
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}
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@ -6348,10 +6348,10 @@ namespace TShockAPI
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if (time < 0 || time > timeLimit)
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time = timeLimit;
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user.SetBuff(id, time * 60);
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user.SendSuccessMessage($"You buffed yourself with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds.");
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user.SendSuccessMessage(GetString($"You buffed yourself with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds."));
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}
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else
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user.SendErrorMessage($"\"{id}\" is not a valid buff ID!");
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user.SendErrorMessage(GetString($"\"{id}\" is not a valid buff ID!"));
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}
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private static void GBuff(CommandArgs args)
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@ -6359,10 +6359,10 @@ namespace TShockAPI
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var user = args.Player;
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if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
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{
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user.SendMessage("Give Buff Syntax and Example", Color.White);
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user.SendMessage($"{"gbuff".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> <{"buff name".Color(Utils.PinkHighlight)}|{"ID".Color(Utils.PinkHighlight)}> [{"seconds".Color(Utils.GreenHighlight)}]", Color.White);
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user.SendMessage($"Example usage: {"gbuff".Color(Utils.BoldHighlight)} {user.Name.Color(Utils.RedHighlight)} {"regen".Color(Utils.PinkHighlight)} {"-1".Color(Utils.GreenHighlight)}", Color.White);
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user.SendMessage($"To buff a player without them knowing, use {SilentSpecifier.Color(Utils.RedHighlight)} instead of {Specifier.Color(Utils.GreenHighlight)}", Color.White);
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user.SendMessage(GetString("Give Buff Syntax and Example"), Color.White);
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user.SendMessage(GetString($"{"gbuff".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> <{"buff name".Color(Utils.PinkHighlight)}|{"ID".Color(Utils.PinkHighlight)}> [{"seconds".Color(Utils.GreenHighlight)}]"), Color.White);
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user.SendMessage(GetString($"Example usage: {"gbuff".Color(Utils.BoldHighlight)} {user.Name.Color(Utils.RedHighlight)} {"regen".Color(Utils.PinkHighlight)} {"-1".Color(Utils.GreenHighlight)}"), Color.White);
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user.SendMessage(GetString($"To buff a player without them knowing, use {SilentSpecifier.Color(Utils.RedHighlight)} instead of {Specifier.Color(Utils.GreenHighlight)}"), Color.White);
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return;
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}
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int id = 0;
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@ -6371,7 +6371,7 @@ namespace TShockAPI
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var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
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if (foundplr.Count == 0)
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{
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user.SendErrorMessage($"Unable to find any player named \"{args.Parameters[0]}\"");
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user.SendErrorMessage(GetString($"Unable to find any player named \"{args.Parameters[0]}\""));
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return;
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}
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else if (foundplr.Count > 1)
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@ -6386,7 +6386,7 @@ namespace TShockAPI
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var found = TShock.Utils.GetBuffByName(args.Parameters[1]);
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if (found.Count == 0)
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{
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user.SendErrorMessage($"Unable to find any buff named \"{args.Parameters[1]}\"");
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user.SendErrorMessage(GetString($"Unable to find any buff named \"{args.Parameters[1]}\""));
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return;
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}
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else if (found.Count > 1)
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@ -6404,9 +6404,9 @@ namespace TShockAPI
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if (time < 0 || time > timeLimit)
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time = timeLimit;
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target.SetBuff(id, time * 60);
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user.SendSuccessMessage($"You have buffed {(target == user ? "yourself" : target.Name)} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!");
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user.SendSuccessMessage(GetString($"You have buffed {(target == user ? GetString("yourself") : target.Name)} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!"));
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if (!args.Silent && target != user)
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target.SendSuccessMessage($"{user.Name} has buffed you with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!");
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target.SendSuccessMessage(GetString($"{user.Name} has buffed you with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!"));
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}
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else
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user.SendErrorMessage("Invalid buff ID!");
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@ -6688,16 +6688,16 @@ namespace TShockAPI
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if (playerToGod != args.Player)
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{
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args.Player.SendSuccessMessage(playerToGod.GodMode ?
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GetString("{0} is now in god mode.", playerToGod.Name),
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GetString("{0} is no longer in god mode.", playerToGod.Name));
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args.Player.SendSuccessMessage(playerToGod.GodMode
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? GetString("{0} is now in god mode.", playerToGod.Name)
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: GetString("{0} is no longer in god mode.", playerToGod.Name));
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}
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if (!args.Silent || (playerToGod == args.Player))
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{
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playerToGod.SendSuccessMessage(playerToGod.GodMode ?
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GetString("You are now in god mode.", playerToGod.Name),
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GetString("You are no longer in god mode.", playerToGod.Name));
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playerToGod.SendSuccessMessage(playerToGod.GodMode
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? GetString("You are now in god mode.", playerToGod.Name)
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: GetString("You are no longer in god mode.", playerToGod.Name));
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}
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}
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@ -69,7 +69,7 @@ namespace TShockAPI
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/// <summary>LogFormat - This is the log format, which is never set again.</summary>
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private static string LogFormat = LogFormatDefault;
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/// <summary>LogPathDefault - The default log path.</summary>
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private const string LogPathDefault = "tshock/logs"
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private const string LogPathDefault = "tshock/logs";
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/// <summary>This is the log path, which is initially set to the default log path, and then to the config file log path later.</summary>
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private static string LogPath = LogPathDefault;
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/// <summary>LogClear - Determines whether or not the log file should be cleared on initialization.</summary>
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