-Ingame log messages are no longer shown to the player who caused them.

-Changed ingame log message color to something more unique for better identification.
This commit is contained in:
CoderCow 2013-07-22 11:28:12 +02:00
parent 512ec24b57
commit d1f1e422a0
3 changed files with 9 additions and 8 deletions

View file

@ -282,7 +282,7 @@ namespace TShockAPI
{
if (!cmd.CanRun(player))
{
TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.Red);
TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.PaleVioletRed, player);
player.SendErrorMessage("You do not have access to that command.");
}
else if (!cmd.AllowServer && !player.RealPlayer)
@ -292,7 +292,7 @@ namespace TShockAPI
else
{
if (cmd.DoLog)
TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.Red);
TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.PaleVioletRed, player);
cmd.Run(cmdText, player, args);
}
}