-Ingame log messages are no longer shown to the player who caused them.
-Changed ingame log message color to something more unique for better identification.
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parent
512ec24b57
commit
d1f1e422a0
3 changed files with 9 additions and 8 deletions
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@ -282,7 +282,7 @@ namespace TShockAPI
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{
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{
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if (!cmd.CanRun(player))
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if (!cmd.CanRun(player))
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{
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{
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TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.Red);
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TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.PaleVioletRed, player);
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player.SendErrorMessage("You do not have access to that command.");
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player.SendErrorMessage("You do not have access to that command.");
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}
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}
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else if (!cmd.AllowServer && !player.RealPlayer)
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else if (!cmd.AllowServer && !player.RealPlayer)
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@ -292,7 +292,7 @@ namespace TShockAPI
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else
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else
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{
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{
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if (cmd.DoLog)
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if (cmd.DoLog)
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TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.Red);
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TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.PaleVioletRed, player);
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cmd.Run(cmdText, player, args);
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cmd.Run(cmdText, player, args);
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}
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}
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}
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}
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@ -2922,7 +2922,7 @@ namespace TShockAPI
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break;
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break;
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}
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}
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TShock.Utils.SendLogs(string.Format("{0} summoned {1}", args.Player.Name, boss), Color.Red);
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TShock.Utils.SendLogs(string.Format("{0} summoned {1}", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
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return false;
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return false;
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}
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}
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}
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}
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@ -218,18 +218,19 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// <summary>
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/// Sends message to all users with 'logs' permission.
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/// Sends message to all players with 'logs' permission.
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/// </summary>
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/// </summary>
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/// <param name="log">Message to send</param>
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/// <param name="log">Message to send</param>
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/// <param name="color">Color of the message</param>
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/// <param name="color">Color of the message</param>
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public void SendLogs(string log, Color color)
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/// <param name="excludedPlayer">The player to not send the message to.</param>
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public void SendLogs(string log, Color color, TSPlayer excludedPlayer = null)
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{
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{
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Log.Info(log);
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Log.Info(log);
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TSPlayer.Server.SendMessage(log, color);
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TSPlayer.Server.SendMessage(log, color);
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foreach (TSPlayer player in TShock.Players)
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foreach (TSPlayer player in TShock.Players)
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{
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{
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if (player != null && player.Active && player.Group.HasPermission(Permissions.logs) && player.DisplayLogs &&
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if (player != null && player != excludedPlayer && player.Active && player.Group.HasPermission(Permissions.logs) &&
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TShock.Config.DisableSpewLogs == false)
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player.DisplayLogs && TShock.Config.DisableSpewLogs == false)
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player.SendMessage(log, color);
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player.SendMessage(log, color);
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}
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}
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}
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}
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