Create module subsystem under TShockAPI.Modules
This should allow for TShock.cs to be split up to mini-modules, or "micro-plugins"
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3 changed files with 142 additions and 0 deletions
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@ -46,6 +46,7 @@ using TShockAPI.Localization;
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using TShockAPI.Configuration;
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using Terraria.GameContent.Creative;
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using System.Runtime.InteropServices;
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using TShockAPI.Modules;
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namespace TShockAPI
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{
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@ -149,6 +150,8 @@ namespace TShockAPI
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/// </summary>
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public static event Action Initialized;
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public static ModuleManager ModuleManager { get; } = new ModuleManager();
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/// <summary>Version - The version required by the TerrariaAPI to be passed back for checking & loading the plugin.</summary>
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/// <value>value - The version number specified in the Assembly, based on the VersionNum variable set in this class.</value>
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public override Version Version
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@ -421,6 +424,8 @@ namespace TShockAPI
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EnglishLanguage.Initialize();
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ModuleManager.Initialise(new object[] { this });
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if (Config.Settings.RestApiEnabled)
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RestApi.Start();
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@ -463,6 +468,8 @@ namespace TShockAPI
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}
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SaveManager.Instance.Dispose();
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ModuleManager.Dispose();
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ServerApi.Hooks.GamePostInitialize.Deregister(this, OnPostInit);
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ServerApi.Hooks.GameUpdate.Deregister(this, OnUpdate);
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ServerApi.Hooks.GameHardmodeTileUpdate.Deregister(this, OnHardUpdate);
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