Refactored server stop and world save operations fixing race conditions so as to ensure operations always happen in a predicable order. This fixes output not appearing in the console / log for example. This adds TShock.Utils.StopServer method used by IGA, rcon and the RestAPI.
Fixed console title set not working Optimised command line parsing Made Utils a singleton to enforce the fact that only one copy should ever exist Added name to /v2/user/read output as users can be found by id
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7 changed files with 228 additions and 121 deletions
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@ -63,11 +63,7 @@ namespace TShockAPI
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TShock.Utils.Broadcast("Server map saving, potential lag spike");
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Console.WriteLine("Backing up world...");
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Thread SaveWorld = new Thread(TShock.Utils.SaveWorld);
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SaveWorld.Start();
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while (SaveWorld.ThreadState == ThreadState.Running)
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Thread.Sleep(50);
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SaveManager.Instance.SaveWorld();
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Console.WriteLine("World backed up");
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Console.ForegroundColor = ConsoleColor.Gray;
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Log.Info(string.Format("World backed up ({0})", Main.worldPathName));
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