Fix possible null references. Remove noclip check, I bypassed it in 5 seconds in zidomod... So useless
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7c09a174e8
commit
d343983f2c
2 changed files with 21 additions and 12 deletions
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@ -582,13 +582,6 @@ namespace TShockAPI
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args.Player.Spawn();
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return true;
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}
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if (TShock.CheckPlayerCollision((int)(pos.X / 16f), (int)(pos.Y / 16f))) //NoClipping or possible errors
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{
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args.Player.SendMessage("You got stuck in a solid object! Sent you to the spawn point.", Color.Red);
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args.Player.SendTileSquare((int)(pos.X / 16f), (int)(pos.X / 16f));
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args.Player.Spawn();
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return true;
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}
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}
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args.Player.LastNetPosition = pos;
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@ -444,15 +444,15 @@ namespace TShockAPI
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{
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this.inventory[0].netID = -15;
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this.inventory[0].stack = 1;
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if(player.TPlayer.inventory[0].netID == -15)
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if(player.TPlayer.inventory[0] != null && player.TPlayer.inventory[0].netID == -15)
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this.inventory[0].prefix = player.TPlayer.inventory[0].prefix;
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this.inventory[1].netID = -13;
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this.inventory[1].stack = 1;
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if (player.TPlayer.inventory[1].netID == -13)
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if (player.TPlayer.inventory[1] != null && player.TPlayer.inventory[1].netID == -13)
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this.inventory[1].prefix = player.TPlayer.inventory[1].prefix;
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this.inventory[2].netID = -16;
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this.inventory[2].stack = 1;
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if (player.TPlayer.inventory[2].netID == -16)
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if (player.TPlayer.inventory[2] != null && player.TPlayer.inventory[2].netID == -16)
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this.inventory[2].prefix = player.TPlayer.inventory[2].prefix;
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}
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@ -479,7 +479,15 @@ namespace TShockAPI
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{
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if (i < 49)
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{
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this.inventory[i].netID = inventory[i].netID;
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if (player.TPlayer.inventory[i] != null)
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{
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this.inventory[i].netID = inventory[i].netID;
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}
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else
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{
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this.inventory[i].netID = 0;
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}
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if (this.inventory[i].netID != 0)
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{
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this.inventory[i].stack = inventory[i].stack;
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@ -493,7 +501,15 @@ namespace TShockAPI
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}
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else
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{
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this.inventory[i].netID = armor[i].netID;
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if (player.TPlayer.armor[i] != null)
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{
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this.inventory[i].netID = armor[i].netID;
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}
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else
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{
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this.inventory[i].netID = 0;
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}
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if (this.inventory[i].netID != 0)
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{
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this.inventory[i].stack = armor[i].stack;
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