Whoops, using RealPlayer instead now.

This commit is contained in:
high 2011-06-24 18:38:21 -04:00
parent f59fc55f61
commit d369852998

View file

@ -217,9 +217,10 @@ namespace TShockAPI
NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index); NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
} }
//Todo: Separate this into a few functions. SendTo, SendToAll, etc
public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0) public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
{ {
if (Index != -1 && !ConnectionAlive) if (RealPlayer && !ConnectionAlive)
return; return;
NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5); NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
} }